Tag Archives: super mario rpg

The Long-Awaited Super Mario RPG Post

I’ve dropped hints about this game before but never actually dedicated a post to it. I didn’t even do a Classic Video Game Monday about this over at Clockwork Hare because I wanted to wait until the time was right, and then I never got around to it.

Okay then. Here, I’m going to talk about my favorite RPG game of all time, my favorite Mario game of all time, my favorite Super Nintendo game of all time, and my favor– okay, do you see where I’m going with this?

The only game I like more than this is SMAC. And that’s saying a lot.

It’s hard to pin down what, exactly, makes this game special for me. I can give you an idea, though. Think of mid-to-late-90s Squaresoft. This game is the epitome of that. Now either you know what I’m talking about here, or you don’t, so here’s a quick rundown, in case you need a refresher:

  • Music that can be beautiful, haunting, or fun
  • Characters with real personalities, stories, and motivations
  • A long and convoluted storyline that takes you all over the world and has you visiting a variety of cultures
  • Minigames
  • Hundreds of random items that you may or may not need during the course of your game
  • Final bosses that have two or three different “forms”
  • Magical attacks that look like they should wipe out everything on the screen but actually only do seven hit points of damage to this one guy in the corner

And so on. But, above all, I think, you have that story. THAT STORY. This was the first RPG I ever played. Back then, I had never, ever, seen a story this deep before in a video game. And it left an immense impression on me.

A small sampling of the characters you will meet on your journey.

In other words, it was all that old-school Square quirky charm combined with a solid story and characters that really drew me in.

Okay, now I’m going to tell you about an optional boss in the game, called Culex. Culex is hard. Really hard. He’s like the equivalent of Mewtwo in Pokemon; he has nothing to do with beating the game, but you go after him as an extra challenge.

Culex has this whole mysterious presence going on that really has nothing to do with the rest of the game, and so he’s a bit of an anomaly. He’s a self professed Dark Knight with a a bunch of Elemental Crystal companions; he’s certainly nothing like we’ve seen in a Mario game before.

…that is, of course, the point. Culex gets a special boss battle theme that you don’t hear anywhere else in the game. It goes like this:

…sound familiar? No?

How about now?

Yup.

That’s not all Culex gets. You get a special victory fanfare when you beat him (three guesses as to what that fanfare is), and you get yet another special song after that. It is at that point that Culex breaks the fourth wall and says “Thank you, brave knight. I will treasure this memento of my journey here. Perhaps in another time, another game, we may have been mortal enemies… Let us part as comrades in arms.”

There are a lot of theories as to what Square was trying to say here, ranging from Culex being a reincarnated Final Fantasy enemy to simply being a mere fun homage. Well, I dunno about you guys, but the whole Culex thing and his conversation at the end always just gets to me. There’s something touching about it. It’s Square giving you this whole special enemy and boss fight because they know it’s what you want. It’s their one last huzzah before leaving Nintendo for years to come– this was the last game they produced for Nintendo before hitching up with PlayStation. It’s a genuine thank you from the game developers to the players, a respectful handshake between both– all done through the interface of the game itself.

Or maybe I’m reading too much into it. Who knows? It still gets to me, though.

Meanwhile, Pinkie Pie proves that she would be the ultimate Final Boss

Now Super Mario RPG came out to largely rave reviews toward the end of the Super Nintendo’s lifespan and then promptly disappeared and no one heard from it again. There have been no sequels (beyond its spiritual successors in Paper Mario and Mario & Luigi), there have been no rereleases except for one on Virtual Console, and most of the original characters made for the game also have not been seen since. The typical explanation is that Square and Nintendo have some sort of weird copyright drama preventing either of them from really doing anything with it in the future.

Perhaps it’s better that way. Super Mario RPG is a relic of a different time: a time when RPGs weren’t about who has the fanciest cutscenes or who has the most photorealistic hair or who has the most immersive fantasy world. Rather, they were about traveling from weird town to even weirder town, beating up random enemies for gear, and saving the world. No nonsense. Just beating the big bad guy at the end with all of the epic loot that you had to cross the universe to find.

Oh, and Geno is the greatest character of all time.

I wish this too.

Top Five Games That End Up on Pike’s Top Five List

So I was thinking the other day, and thought it might be fun to do a post about some of my all-time favorite games. I mean, I talk about “OMG THIS GAME IS AWESOME, I LOVE THIS GAME” so often that I may as well have several dozen favorites, but I decided to challenge myself to narrow it down. This’ll be tough for me, but let’s see how it goes.

1. Super Mario RPG: Legend of the Seven Stars

This is, hands down, my all-time favorite game of all time. Are there better games from a technical standpoint? Yes. But this game shall always hold a special place in my heart for being the first game that grabbed me both in terms of gameplay and story, and for showing me what video games can really do as a medium for both.

Genre-rise this is, as the name would suggest, an RPG. It was made by Square back when they were Squaresoft and still making games for Nintendo. They made it in between making Final Fantasies VI and VII, and it shows– the game and many of its little nuances (billions of unnecessary items or ridiculously superfluous magic spell animations, anyone?) have a very vintage Final Fantasy/Chrono Trigger feel.

The game combines this classic RPG gameplay with a need for almost rhythmic timing for button combos, and when you toss what was, at the time, the deepest storyline twelve-year-old Pike had ever seen before in a video game into the mix, you get a game that has really stood the test of time and hammered itself into my mind as a firm favorite.

Also, Geno. Best. Character. Ever.

2. The Legend of Zelda: Ocarina of Time

Remember how Super Mario RPG did it for me by combining good gameplay with a good story? Yeah. This game did the exact same thing.

This entry on the list probably doesn’t come as a big surprise to anyone. There are plenty of people out there who didn’t like this game as much as most people did, but very few people will deny that this game had something going for it, something that captivated the better part of a generation.

About a year or so back I replayed the first half or so of this game and was pleased to see that it’s still just as captivating now as it was back then. And even those huge blocky polygons couldn’t change that.

3. StarCraft: Brood War

Longtime RTS players will frequently point to a Command & Conquer game or, more often than not, Age of Empires II as being the pinnacle of the genre. And you know what, those games were great. But for me, there is one king of RTS and that king is StarCraft.

I don’t know if there has ever been a strategy game where the races/factions were all so very different and yet so very balanced. If there is, I certainly haven’t played it.

StarCraft is sublime. Easy to learn, insanely difficult to master, with strategy layers that I swear are endless. I’d just play games over and over again, trying different strategies or trying to refine a previous one. Back in the day, I’d load this game up in the morning and play it until night. Twelve or thirteen hour StarCraft marathons were not a rare thing for me.

Funny bit of trivia for you though: I’ve never played through the story mode. I just played multiplayer or (more frequently) custom games against the AI.

(P.S. Yes, I also like StarCraft 2, but frankly I consider that game to mostly be just a graphical upgrade of the original StarCraft, with a couple new units tossed in for flavor. So the original gets my vote here.)

4. Civilization 4: Beyond the Sword

I know, I know. I’m super behind the times and didn’t start playing this until recently. And yet it’s already on my all-time favorite list. Biased? Nope. The game is just that good.

Yes, I was mad.

Let’s see, what’ve we got here. Nuanced strategy, a whole bunch of different ways to win each game, a crazy learning curve that will have you learning new things about the game months after you’ve started playing, a mix of history and humor, Gandhi nuking the stuffing out of you, and above all, fiendishly addictive gameplay. Yup. This is the best 4X game of all time. Every time I play it, I remember why I fell in love with it in the first place.

5. …uh, yeah, this one is up in the air.

Okay, you’ve got me. I have no idea how to narrow #5 down to just one game. I’ve got a bunch of candidates. Depending on mood, time of day, and the thickness of my current pair of Nostalgia Goggles, I’d go for Dig-Dug, Yoshi’s Island, Super Mario Bros. 3, Banjo-Kazooie, Goldeneye 007, Halo, Pokemon Gold, Final Fantasy VI, Metal Gear Solid, or The Oregon Trail. Or probably several others that I’m forgetting. One of these days I’ll sit down and figure out a definitive Number Five, but today is not that day.

Alrighty then! Your guys’ turn! Top five favorites?