Tag Archives: steamquest

SteamQuest 3: Bit.Trip Runner

SteamQuest is a series based around Pike’s quest to play all the games she has on Steam. Which is a lot. Her definition of “play”, here, is at least one hour for smaller games and at least three hours for more substantial ones. Feel free to follow along!

BIT.TRIP RUNNER
Developer: Gaijin Games
Genres: Platform, Rhythm, Arcade
Website: http://www.bittripgame.com/bittrip-runner.html – and the Steam Link
Time Spent by Pike: 71 minutes – unfinished

Bit.Trip Runner sort of reminds me of Robot Unicorn Attack. Both are about controlling a running character and having lightning-quick reflexes. Both have catchy music that entices you to keep playing. Both look like a technicolor rainbow barfed all over your screen.

Yep, something like this.

There are a couple of major differences between the two, though. One is that the music plays a much more active role in Bit.Trip Runner, because your actions determine the music and vice versa. Another big difference is that, where Robot Unicorn Attack has two actions (Jump and Dash), Bit.Trip Runner has a whole bunch of them. Oh, and lastly, there are something like fifty different levels in Bit.Trip. Yep.

Now that you sort of have an idea of what this game entails, I’ll launch into more specifics.

Bit.Trip Runner has a sort of retro, pixel look to it. Inception-like, we go deeper and the retro gets even MORE retro when you unlock a bonus stage which is basically a parody of Pitfall (not gonna lie, the way the game even emulated the old-timey Activision logo at the bottom of the stage here made me smile). Appropriately, the music is chiptune-inspired electronica, and it’s very, very catchy chiptune-inspired electronica. You are rewarded with better versions of the music as you go along a level, because not only do your successful actions add little riffs to the song but powerups add more complexity and make the catchy music even catchier. This turns out to be a brilliant and unique hook because you want to beat the level not just to beat the level, but because it lets you listen to more and more great music.

The happy bouncy music and colorful aesthetics are in pretty hard contrast to how unforgiving the game actually gets. One mistake gets you ported to the beginning of the level. Yes, even if the goalpost is in sight and the actual level is as long as the Missouri River. There are no checkpoints. Checkpoints are for pussies. If you mess up, you get to redo the whole thing. It would be frustrating if the whole game wasn’t as completely addicting and entrancing as it is. See, once you sort of know how a level turns out, it becomes rather zen, and any mistakes just encourage you to try again, because, deep inside, you sort of don’t mind the repetition.

In fact, if I wasn’t trying to pump out this blog post before work, I’d still be playing right now, trying to beat this freaking level. (Watching this now and seeing how close the goalpost is to where I made it last time is absolutely maddening.)

So, in short, this is a solid, upgraded version of Robot Unicorn Attack, and fans of that famed flash game could do much worse than to check Bit.Trip Runner out. It’s on Wii and Nintendo 3DS aside from PC/Mac/Linux, and I do recommend using a controller instead of a keyboard if you’ll be playing it on a computer. The controls are more intuitive that way.

SteamQuest 2: Ben There, Dan That!

SteamQuest is a series based around Pike’s quest to play all the games she has on Steam. Which is a lot. Her definition of “play”, here, is at least one hour for smaller games and at least three hours for more substantial ones. Feel free to follow along!

Ben There, Dan That!
Developer: Size Five Games
Genres: Indie, Point-And-Click Adventure
Website: http://www.sizefivegames.com/games/ben-there-dan-that/ – and the Steam Link
Time Spent by Pike: 62 minutes – unfinished

Today’s SteamQuest entry was actually going to be about Alpha Protocol, but as it turns out my computer doesn’t want to run it. So for the time being I’m stuck running games that take much lower system requirements. Hopefully I can patch up my computer eventually and then I can go back and play the newer, fancier stuff, but until then I’m plucking random indie and/or older games off of my list. Ben There, Dan That! is one of them.

I’ll come right out and admit it: I’m not a big Point & Click Adventure game player. This isn’t because I have something against them, but I just have very, very little experience with them. It’s one of those genres that I don’t know very much about just because I’m so inexperienced with the games in said genre.

This is a quintessential adventure game, though. You click stuff. You pick stuff up. You solve puzzles by combining stuff. That’s basically how the game works. It’s not a difficult mechanic, but in this game it’s well-executed. Once you get the hang of how things work it’s very intuitive, and some of the puzzles will leave you feeling very clever indeed.

The devs are clearly fond of Sam & Max and Monkey Island (in-jokes and homages abound) and so this is an adventure in a bizarre world and off-the-wall humor abounds. Should you choose to examine a light switch in the bathroom, one of the characters goes into a very detailed monologue about said light switch, for example. The characters also poke unabashed fun at themselves (they’re based off of the devs) and at prior games they’ve made. Not gonna lie, the humor had me laughing to myself on more than one occasion. The game is also super-British, so one of my early quests was to rig up an “aerial for a knackered telly”. Yeah, it took almost as long for me to figure out what they wanted me to do as it did to solve the puzzle itself. Fortunately I can always use Mister Adequate as a translator if things get dire.

Pic related.

There’s not really much else to say about this game except that it was considerably more interesting than I initially thought it would be and it’s probably worth a look for point-and-click fans, especially since you can get both this game and its sequel in a package for $5. I think I’ll be diving back into this at some point in the future when I’m not in a rush to get a blog post out before work. Supposedly the storyline involves Nazi dinosaurs or something, and that’s clearly worth a closer look.

Moments later I was abducted by the aliens outside the window and taken aboard their spaceship. ...no, really. That's in the game.

SteamQuest 1: And Yet It Moves

SteamQuest is a series based around Pike’s quest to play all the games she has on Steam. Which is a lot. Her definition of “play”, here, is at least one hour for smaller games and at least three hours for more substantial ones. Feel free to follow along!

And Yet It Moves
Developer: Broken Rules
Genres: Indie, Platformer, Puzzle
Website: http://www.andyetitmoves.net/ – and the Steam Link
Time Spent by Pike: 63 minutes – unfinished

And Yet It Moves is a puzzle-platformer that revolves around the gimmick of rotating the screen around in order to get your character from place to place. This gimmick is not a new one and has appeared in more than one Newgrounds flash game, and if you’ve played said flash games before, the first couple of levels of this one will sort of leave you with a “Huh… that’s it?” taste in your mouth.

That’s why you need to give yourself at least twenty minutes to get to The Good Stuff.

The Good Stuff, here, are puzzles that show up in the later levels and are challenging without being frustrating. These puzzles also take full advantage of the screen-tilting mechanic and you’ll find yourself, for example, herding bats around (bats will only fly to the top of the screen) in order to chase monsters away and whatnot. It sounds weird, but it works really well, and I found myself frequently very pleasantly surprised with how these puzzles turned out.

The game also has a much lauded unique paper-cutout-collage artstyle but to be honest the game could use any style and it would still be just as interesting because of the puzzles.

Did somepony say paper cutouts?

Probably my biggest gripe with the game is one that may or may not simply be a byproduct of my own, well, derpiness, and that is that I can never remember which arrow key tilts the screen which way and then I end up killing myself as I frantically try to rotate the screen in the right direction. This killed me more times than I care to remember. This is really the type of game that would work better with some sort of tilt mechanism or something. Or maybe I am just that much of a klutz.

Regardless, you will leave the game with a sense of vertigo that has you subconsciously wanting to tilt webpages or other computer programs long after you’ve quit the game. This is really a fun, compact little game once you get past the tutorial levels and I can definitely see myself returning to it in the near future and trying to complete it. I do think the $10 is a bit steep if you’re not really into this sort of thing, but it shows up in Indie Bundles every now and again and when it does it’s worth snagging if you can.