I recently acquired Space Empires IV thanks to Steam’s big recent sale. My logic upon making this purchase was “Oh boy! An old 4X game that I haven’t played yet! This should be good!” As it turns out I was not disappointed; the game is relatively easy to pick up and begin playing (although in true Old Strategy Game fashion, its learning curve is steep) and it’s already got me One-More-Turning as much as Civ does.
Let me tell you what really surprised me about this game, though. What really surprised me about it is its capacity for roleplay and how much it encourages the player to do so.
First, a word on the definition of roleplay. Although its popularity in MMOs and such has largely given it the connotation of being a multiplayer activity, it doesn’t necessarily have to be so. This is how Dictionary.com defines roleplay:
roleplay
[rohl-pley]
verb (used with object)
1. to assume the attitudes, actions, and discourse of (another), especially in a make-believe situation in an effort to understand a differing point of view or social interaction.
2. to experiment with or experience (a situation or viewpoint) by playing a role: trainees role-playing management positions.
Notice that the definition doesn’t say anything about requiring other people to be involved; obviously they are, in many situations, but it’s just as valid to “assume a role” by yourself.
Space Empires IV wants you to do this. When you start a game, you customize a race entirely from scratch, and there are big empty text fields given to you where you can input details on your race’s history, general physical description, and attitudes. These aren’t just there “for fun”, you’re expected to fill these out because any other race you encounter will have them filled out and if you don’t, there will be big glaring empty boxes next to your own race’s description in-game, and how embarrassing would that be!
You’re encouraged to continue roleplaying in the actual game, too. Not only do you design and customize every single ship you build, but you get to name the class of ship and then name the individual ships themselves. You can also rename planets, if you so choose. Now, certainly, plenty of other strategy games allow you to rename your bases/troops/etc. But none of the others that I’ve played actively encourage you to do so the way that Space Empires IV does. The result is that you feel personally invested into your little empire in a way that you rarely do with other games. It’s one thing when a generic “Scout Rover” is killed by an enemy, but it’s another thing entirely when FSS Nemo, Ensign of Exploration Class ship of the Fenolan Alliance, is killed. It’s something I personally invested time, thought, and personality into, and as such it hurts just a little bit more when something happens to it. It’s really a brilliantly done feature of the game.
Oh, one more thing about Space Empires IV. I invented a race of master engineer T-Rexes. I think I should win some sort of award for that.