As you know we are unofficial GoG.com mouthpieces because they sell loads of great games, but this is a particularly special one.
http://www.gog.com/en/gamecard/sid_meiers_alpha_centauri
Sid Meier’s Alpha Centauri. $2.99 USD. You know what you do.
As you know we are unofficial GoG.com mouthpieces because they sell loads of great games, but this is a particularly special one.
http://www.gog.com/en/gamecard/sid_meiers_alpha_centauri
Sid Meier’s Alpha Centauri. $2.99 USD. You know what you do.
Here’s a thing we’ve all experience! Something that shows just how wonderful games can be, as rare with games as a real pageturner with books, and the mark of a classic. One More Turn!
A couple of nights ago my co-host Pike had gone to bed early and I found myself not yet tired enough to do the same. “I know” I thought “I shall play a little Hearts of Iron for half an hour or so.” Two and a half hours later I noticed the same, and also the sunrise, and finally crawled into bed. The thing with a lot of games which have this appeal is that they have some really tangible sense of progression. I think that’s why we generally it call “One more turn” – it came from playing Civ until the wee hours.
With strategy games, good ones at least, you’ve always got something really tangible dangling in front of you. You’re always about to build a wonder, or conquer a city, or research a technology, or otherwise get some sort of reward. (Incidentally I think this is the major area where Civ V falls down; you get punished for many things, compared to Civ IV’s model where at worst you’ve lost due to opportunity cost. You might build unwisely but you still get something from it.) For me on Tuesday it was the conquest of Ethiopia, then of Egypt, then I had to fight Hashemite Arabia and Persia. After that I took on the Ottomans and their allies in Libya, Armenia, and Crete. Then I was ready to grab the remains of National French Africa. Throughout this I was researching new units and building new units and factories to improve my industry. See how it always cascades and there’s always something new to look towards? It’s admittedly a real-time game, but it functions similarly enough to turn-based for this to still work.
Compare to other games with more discrete levels. You do a level, great! Maybe you got a new toy in it. But now the level is over, there’s little that keeps you immediately hooked, the game might be superb but the immediacy matters a great deal in hooking you and keeping you hooked. I was playing some Skyrim and had a great time in this little dungeon, it was fun to explore, lots of fights, all that stuff. But once it was done, it was, well, done. I still want to play Skyrim but there was nothing keeping me there right at that moment.
Which games have the strongest One More Turn effect for you guys? We all know that Pike’s answer is SMAC, but what about our dear readers?
I present to you SMAC Ponies, made with generalzoi’s Pony Creator.
I think some of these “translated” into ponyfication better than others but I’m proud overall. If I ever get around to redoing it, I think I’ll give Morgan yellow eyes or something (to portray his “faction color”), and I might make Deirdre an Earth Pony– my original thought was that she’s “flying naked through the trees”, but the whole Earth-Pony-bond-with-animals thing might actually fit better. Then, I’ll add faction symbols as cutie marks.
…I’m beyond help, aren’t I?
None of our readers will be remotely surprised to find out that most of my favorite quotes come from SMAC. I mean, really, were we expecting anything different? No. No we weren’t.
This is my all-time favorite quote:
I haven’t a clue why I love it so much. It tickles me in just the right way, though. I quote it on a near-daily basis (just ask Mister Adequate for confirmation on this.)
On a more serious note, have another quote from that game. I dare you to read it and not get chills:
I sit in my cubicle, here on the motherworld.
When I die, they will put my body in a box and
dispose of it in the cold ground.
And in all the million ages to come, I will never
breathe or laugh or twitch again.
So won’t you run and play with me here among the
teeming mass of humanity?
The universe has spared us this moment.Anonymous
Beautiful, no?
Now it’s a little unfair to every other game to have have a blog post called “Favorite Video Game Quotes” and then spend the entire time lovingly quoting SMAC, much in the same way that it would be unfair to blog about the “Hottest Places in the Solar System” and then focus on the sun. So let’s talk about some other games.
For starters, Blizzard games have given us a multitude of memorable quotes, between “Stay a while and listen”, all the unit quotes from Starcraft/Warcraft, and, of course, so much stuff from WoW that I wouldn’t even know where to begin.
More recently, Deus Ex: Human Revolution has given us “I never asked for this”, another quote that I find hilarious for some reason.
Video game writers have truly given us some great stuff, whether humorous or thought-provoking. What are some of your favorites?
As you may have noticed if you’ve followed us for a little bit of time, we here at the Android’s Closet Incorporated subscribe to the theory that video games are a valid form of artistic expression. Not everyone agrees with us, of course, and that’s fine– but Mister Adequate and I are pretty heavily biased in that direction. We’re both writers, and we’d both like to think that we can recognize and appreciate a genuinely good narrative in any form. Hence why we’re big, big fans of Sid Meier’s Alpha Centauri. Because not only was the gameplay solid, but the story– worthy of placement along side the best of science fiction novels– blew us away.
As it turns out, our initial assessment of the quality of the game’s story was accurate. Too accurate. SMAC’s story, you see, was a Herbert novel long before it was a game.
I didn’t know this until yesterday when I randomly ran across a reference article somewhere pointing out the game’s inspiration. At first, I thought it was an interesting little tidbit– lots of media homages other media, of course, not a big deal– but the more I read, the more I was shocked and then the more I was genuinely bothered. The game pretty much pilfered the book’s plot wholesale, even down to borrowing a couple of names. Oh, and those amazing tech quotes you get as the game progresses? Guess what book had similar quotes before every chapter? Yup. Suddenly, the game that I’d felt I could hold up as a paragon for originality and storytelling in video games was actually just taking it all from an existing novel.
The Five Stages of Grief promptly followed:
See, I’ve been thinking, and I’ve realized three things. Firstly, despite the many, many similarities– the game did make a few fairly notable changes to the plot, most obviously in the ending, which diverges wildly from that of the book, at least as far as I can tell (I haven’t read the book; I’m going off of Wikipedia here).
Secondly, the whole discovery did not change how captivating the game’s story was to me the first time I played.
And lastly, the more I thought about it, the more I realized that the very fact that the game is so very heavily inspired by an existing work of art merely cements its status as art. I have long been a proponent of the theory that the best artists are not just the people who invent tropes, but also the ones who take existing tropes and rearrange them or retell them in a new and interesting manner. Everyone’s done it, the best authors and filmmakers have done it (note how this book also inspired the movie Avatar), and heck, I’ve done it– the book I’m currently working on pilfered so much from 20,000 Leagues Under the Sea that it’s silly– so who am I to talk?
So in the end, I can live with this. What Alpha Centauri did was take the deck of cards that was an existing story, shuffle those cards around a bit, and present them to the audience through the unique prism that is video games. By doing so, they were able to bring the audience into the story in a way that a book alone couldn’t do. Shakespeare did something similar when he breathed life into old legends and had the resulting plays performed for the masses. I’m okay with that analogy.
Also, SMAC is still a damn fine game, and you guys can all expect a Let’s Play on it soon.
I love all sorts of video games but I make no secret of the fact that strategy games are my favorite. RTS, TBS, 4X, Grand Strategy, Tactics– I’ll eat up just about anything that falls under the big strategy umbrella.
It may seem like a bit of an odd genre to someone who doesn’t spend a lot of time in it. You’re managing not just one unit or character, but several; oftentimes you’re managing whole bases or countries as well, and winning or losing frequently comes down to who can get the biggest and/or most advanced army first. Defeating an enemy isn’t something you do by way of pressing certain button combos, rather, it’s something you do by way of planning and math.
So I was wondering why I prefer these types of games so much, and I think aside from the standard “I just plain like the style of play” answer, a lot of it just comes down to the fact that every single game is completely different. If I were to play through an RPG, it would be pretty similar each playthrough– the storyline would be the same and the characters would all follow the same growth and would say the same things. You’d run into the same enemies. Sure, lately there has been a lot of experimentation with multiple endings, different choice paths for the hero, and etc., which is adding a lot of variety to a a genre that has traditionally been very linear, but in my own personal view, nothing really tops a strategy game when you’re looking to sit down for three or four hours and have a game with a COMPLETELY DIFFERENT OUTCOME than the last three or four hours you spent on the same game last time.
I don’t know if this is more evident anywhere than in Paradox games like Europa Universalis 3 or Hearts of Iron 2, where the possibilities for total global domination by Sweden or Inca or the Confederate States of America or something is entirely possible. Mister Adequate is the one to go to if you want hilarious stories like that.
And then there’s SMAC, where you might play one game where it’s all seven of the factions duking it out for domination the entire time and then this is followed immediately by a game where everyone dies in the beginning except for you and one other team.
Or maybe something like this happens:
I have only seen this happen once so far. I mean, I hope it happens again, because it’s pretty darn hilarious, but Miriam is usually willing to fight to the bitter end, so seeing this happen was new and seriously amusing.
SMAC does another great thing where each three or four hour game involves a self-contained story, which goes a bit differently depending on how you win, what order you tech things in, and et cetera. Every SMAC game plays differently. As does every Civ game, and every Hearts of Iron 2 game, and so forth. I love it, and that’s what continues to pull me back in and keep me playing even after I’ve dumped days of playtime into these games already.
What are your favorite genres? Why do you love them so much?
So. Sid Meier’s Alpha Centauri.
I’ve messed around with it before, but I was never able to give it the full amount of attention it really deserved. Partially because it liked to crash at inopportune moments (guess that’s what happens when you’re playing a 12 year old game, though), and partially because there always seemed to be other games that were competing for my attention. So all my attempts at the game mostly involved me derping around and never getting to finish an entire game because it would crash or I’d get distracted or something. Recently, though, inspired partially by a pretty neat Civ IV mod called Planetfall, I actually sat down and played an entire game and allowed myself to be swept up in the story and the atmosphere.
Oh
My
WORD
It’s like, if you threw Civilization, some of the best quotes I’ve ever heard in my life, and this insanely great science fiction story into a blender and then spiked it with the most addictive drug you can think of, you’d get SMAC.
I DON’T EVEN KNOW
Guys. Just. Okay. First, I’m going to talk about the characters. They get mad. Easily. A lot easier than they do in, say, Civ IV. They’ll come after you if you so much as look at them funny, unless you manage to appease them with a tech or something, and who wants to do that?
So you’re fighting a lot.
While you’re doing this, you’re also trying to deal with the native life on Planet. Which is incredibly deadly and has this backstory that will send chills up your spine.
Then, Planet starts talking to you.
(Planet is basically GLaDoS before GLaDoS existed, by the way. In that Planet has this bizarre and thoroughly great way of talking and says things that will make you giggle for minutes.)
So you’re trying to figure out this mystery, and you’re still fighting this war and trying to manage your bases and trying to tech and trying to deal with the native life (although you can start using the native life to your advantage if you get on good terms with Planet), and then spoilers happen and more spoilers happen and pretty soon you’re on your way to transcending mere mortal humanity.
Sounds pretty great, right?
Except by this point, if you aren’t careful, you’ve got even MORE on your plate to deal with. Like your own people rioting because you didn’t manage them correctly. Like your enemies flinging around missiles that actually permanently destroy portions of the map. Like rising oceans that will wipe out your carefully tended bases without a single warning. Like everyone racing you to become one with Planet.
I DON’T EVEN KNOW
Has a video game ever been so tense? Has a pile of pixels on a screen ever made me grip my chair so hard? I don’t think so.
This game is far, far more obscure than it should be.
And I think it’s my new favorite. And I haven’t had a new favorite video game in at least a decade. Not because I’m stubborn. But because this is the first game I’ve played in ten years that hasn’t made me add “It’s almost as great as…” under my breath after my accolades. Games like Starcraft or Ocarina of Time were my favorites for years because, back then, they blew my mind on multiple levels and set a whole new bar for what video games could do. SMAC has done that again. I’m just disappointed that I didn’t figure this out, I dunno, in 1999 like I should have. Better late than never though, right?
Also, if Sid Meier and Brian Reynolds haven’t been promoted to godhood yet then I don’t know WHAT is going on.
Following on from Pike’s post I shall also provide some musings on the games I consider to be the very best. But unlike her, I shall actually deliver a list of five games! Just to briefly note that I’m not trying to say this is a definitive list of “best games ever” or something; just give that I’m most fond of and have a lot of personal regard for.
5) Final Fantasy X
Well, it’s always a toss-up between this and VII, but every time I play through FFX I find something else to love about it. This is, for my money, the best game Squaresoft/Square-Enix have ever put out. It is massive, richly detailed, I love all the characters in their own way (I didn’t used to like Yuna at all, but I’ve totally come to love and respect her as I really thought about her life and how she deals with everything), the battle system is immensely fun, and it’s got the best bonus content of any FF except, perhaps, XII, but then I don’t like XII so I’ve not seen much of that!
I think most of all I love it because it’s so beautiful. Not in the purest sense of eye-melting graphics, but in the aesthetic sense. Not too many games have a South-east Asian style setting anyway, but FFX feels so hot and tropical, is so colorful, so thoroughly alive in every scene, that I can’t help but get completely sucked in. And this is not mentioning the soundtrack; I listen to this and I am transported to Spira, feeling the heat and the water, it’s so wonderful.
X-2 is great as well, I don’t care what anyone says.
4) X-Com
Ah, X-Com. You’ve heard Pike talk about this lately, and just think about what that means for a moment. A game that’s nearing 20 is more compelling to a new player than almost anything contemporary. Just so! X-Com is vast, ridiculous in scope, encompassing a global geostrategic component, base building, research, economic management, manufacturing, and of course the insanely deep, detailed, addictive tactical combat against the alien menace. Why so good? Like any classic, because it’s immersive. It sucks you in. You are the Commander, you have to simultaneously care about your troops and deal with it when they die in droves. You have to juggle a number of competing concerns, and the aliens will usually throw a wrench into your plans. It might be an isometric pixelfest today, but it’s still more engrossing, and often more terrifying, than anything that has come since.
X-Com came out in 1994 and the game has probably never been improved upon. I own four separate copies (Along with two copies of TFTD and a copy of Apocalypse). I really can’t recommend it strongly enough to anyone who hasn’t played it. This is why we got into gaming: Experiences like this are what it’s all about.
3) Deus Ex
Games like to talk about having multiple and diverse solutions. They rarely do – This one does, and oh man does it ever show how short the rest of the industry falls in that regard. You can be Snake, you can be Dook, you can be a l33t haXX0r and turn the enemy’s guns and robots against them, all kinds of stuff. And all backed up by two separate, synergistic methods of advancement, namely experience points on one hand and nano-augmentation on the other. All wrapped up in the most delightful dystopia I’ve had the pleasure of setting foot in, reveling in every conspiracy theory you can imagine (Except birthers, because that didn’t exist in 1999, obviously).
Yes, the graphics have aged badly and yes, the gunplay is a bit clunky, and yes, it has voice acting that can veer right into the comical. Not a single one of those things matter, because this game is how you make games, and the few flaws it has are completely overshadowed by the vastness of scale and ambition contained here.
2) Sid Meier’s Alpha Centauri
There’s no shortage of 4x games around, but if you’re listing the best, you’re probably going to talk about either Civilization or SMAC. There is a reason for this. Sid Meier’s Alpha Centauri is the 4X game par excellence, the apex of the genre, not matched before or since. What makes it so great, I hear you ask? Where to begin. Name an aspect of videogames and SMAC does it brilliantly or better. The implementation of the gameplay, the mechanics, all of that stuff, is essentially unimpeachable. There is little realistic way to say it could be better except, perhaps, to say there could be more of it. What elevates SMAC from merely a brilliant game to an all-time classic and a brilliant experience is the atmosphere.
This game has quotes from Nietzsche, Kierkegaard, Marx, all kinds of stuff. And these quotes are usually the less impressive ones. The really impressive quotes are the ones written for the game’s various faction leaders. Every time you research a tech you get a quote from someone, every time you build a wonder, and the first time you build any given building. The end result? A 4x game with stronger, more detailed characters, who undergo more evolution, than the best RPG. As things progress their opinions change; compare these two quotes from Sister Miriam Godwinson, leader of the Lord’s Believers faction.
“The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesteryear. But it was never the streets that were evil.”
“And what of the immortal soul in such transactions? Can this machine transmit and reattach it as well? Or is it lost forever, leaving a soulless body to wander the world in despair?”
The final enjoyable factor is that the game goes for the ‘high balance’ route. All factions can achieve a position of particular strength, often wildly divergent from each other, but they can all become immensely powerful. When you can wipe out continents you really feel like you’re in charge of a future society, not to mention gives a palpable sense of reward for building up your empire. It was an excellent design decision which goes somewhat unnoticed, but contributes a lot to the game.
1) Suikoden II
So there’s some predictable classics on this list. Nobody is surprised to see X-Com or SMAC on a “Top games list”. But what’s this? Soo-wee-ko-den? What’s that? It’s a Playstation JRPG. It’s the best game I’ve ever played.
Suikoden, now up to entry V (All are exceptional except for IV), is a game where you lead an army. You generally start out on the side of an empire, and the corruption of it is soon revealed. Willingly or not you are caught up in a revolution or war to oppose it, and end up being the leader of the army. Yes, as a JRPG it means teenagers end up leading tens of thousands of troops. Yes, it has essentially silent protagonists, which is usually an immense pet peeve of mine. No, there is essentially no way to diverge from the prescribed plot (Though there are more chances to do so in SII than in any other JRPG I can call to mind). And yet here it is, number one on my list, a game I replayed around Christmas and loved as much as ever.
It’s a little hard to really explain what I love about this game, but that’s sort of the point of this post, so I’ll do my best. It has charm. It has grandeur, but it keeps things believable. You’re not saving the world from an ancient evil that has recently awoken, you’re fighting for your country, usually by fighting on the side of your country’s historic enemies. And you fight people on the other side who believe in their country, or believe they have a duty to serve it at any rate, who are for the most part thoroughly human. Except Luca Blight, who is the only ‘Murderous lunatic’ villain I have ever seen who makes me feel anything other than derision.
There are 108 characters to recruit in each Suikoden, sometimes recurring from other games in the series. They all form part of an overarching story of the Suikoden world, a plot not yet all revealed, but one which is engrossing in the extreme. Every game has fascinating characters and locations, gorgeous visuals, and absolutely stunning music. Forget Nobuo Uematsu, forget Yasunori Mitsuda, Miki Higashino is an unsung genius. I don’t think anyone has ever made better videogame music than she has.