Tag Archives: co-op

CAN YOU COUNT, SUCKAS?

So I’ve decided that every now and then we should tell you about games worth playing that you may have missed the first time around (Much like Pike’s classic Videogame posts over at Clockwork Hare). This is the first one of these.

The Warriors

Come out to plaaaayy-eeayyy

This right here. It came out of nowhere, it was based on a cult movie from 25 years previously, and it was on top of that a brawler game, in the tradition of Streets of Rage and Final Fight. Not exactly the hottest genre in the middle of the Noughties.

And it. Is. AWESOME! It’s brutally violent, hilarious, chaotic, and absolutely ridiculously fun to play. It’s great by yourself but even better with a friend, so if you can get a friend and a copy of this game, I urge you to sit down and bro-op through it, because it truly is an awesome time. It’s a little hard to pin down what it is that makes it so great. I sympathize with Troy Goodfellow’s position that simply saying something is ‘fun’ is a copout, and yet – it is. It’s ‘fun’ in a manner which I have a lot of trouble defining. It’s not a complicated game, nor a deep one, but it is deeply amusing and engrossing.

So go play it!

An idea for co-op

Just a short post because I can’t brain good after so little sleep. Here’s an idea I’ve been bouncing around for awhile and I thought I’d throw it out there to see what you all think of it!

The premise is a co-op game, most probably in a horror setting. It wouldn’t work in couch co-op, which goes against everything I stand for, but sacrifices must sometimes be made. The basic idea is that the players don’t always necessarily see/hear/etc. the same stuff. The game should be fairly spooky and slow-paced, interspersed with dangerous, violent action. But, imagine, for instance, that you’re slowly walking down a hallway when suddenly your buddy goes completely nuts emptying his clip at NOTHING AT ALL. Or you keep hearing enemy noises around the corner, down the hall, in the next room – and your bro hears nothing at all. Or you’re forced to split up for a short while and afterwards you’re invisible to each other, or you appear as monsters to each other. It could be hard to do this well, especially if it’s unsubtle or plays on such ideas too much and it becomes routine. But occasionally, here and there, a chance for something weird and spooky to happen would be neat.

Thoughts?