So Guys, I Think X-Com is My “New” Civ IV

Mister Adequate and I lean toward having a pretty similar taste in games. Oh sure, we have our differences– I grew up a Nintendo kid and he a Sega kid, for example– but by and large, we like a lot of the same stuff. Strategy games, for example. Oh, do we love our strategy games. He’s played a lot more of them than I have, though, so he’s usually the one giving me recommendations. Which I have learned to take seriously. Here’s what’s happened the last few times he’s recommended a game to me:

Civilization IV: “A;GLKHSLKDJF BEST GAME EVER OMG. WHY DID I NOT KNOW ABOUT THIS EARLIER.” 225 Hours played within two months. Several more hours of sleep lost.

Hearts of Iron II/Darkest Hour
: “Hmm, shall I troll Poland today, or randomly turn Montana into a huge industrial powerhouse?” Either way, expect lots of Pike hurling insults at the AI, getting excited over tech trees, and ranting about the map.

Europa Universalis 3: “OH MAN IT’S LIKE SOMEBODY ROLLED CIV, AGE OF EMPIRES, AND HEARTS OF IRON ALL UP INTO ONE DELECTABLE BALL OF AWESOME.” Hours of playing as Britain and rolling over other navies with my own.

Anyways, the point is that Mister Adequate recommends me some top notch games. So now at his recommendation I’m going back– waaaay back– in time and playing X-Com: UFO Defense for the first time.

Guys. Guys. Guys.

It’s like… an RTS. And a tactical strategy game. And it’s amazing. AND I CAN ALREADY TELL THAT I AM GOING TO PLAYING THIS AND NOTHING BUT THIS FOR THE NEXT MONTH.

A little love letter~

It’s too hot today for my brain to really work well, so instead of the ideas I had for today’s entry, I’m just going to write about something I love in vidya.

Mods.

I don’t mean any particular mods – though there are more than a few worth talking about – but just the whole idea of mods in general. Now, there are occasions when mods can be vital. A game which ran out of funding for example, and which gets tidied up and refined by the modding community. Vampire: The Masquerade Bloodlines is the first example that springs to mind. They can take the rough edges off any game, wherever a player feels balance is off or something doesn’t work quite right. Now, this isn’t to say that developers have an excuse to be lazy, of course! But sometimes reality ensues and things don’t quite work out as one would hope – and mods can help reduce the impact of that.

If only someone could mod out the sewers :(

More than this though, they are a source of content. I like SimCity4, but without sites like SimTropolis I’d have stopped playing it long ago. As it stands people are still putting out content every day for the game, even though it’s seven or eight years old now. And you can see real talent among the modders: the PEG team, the HKBAT team, the NAM team, and so on. They’ve done some truly impressive, amazing things given the constraints of the game, and they deserve much credit for it. In fact, modding is one of the better ways into the games industry these days, it seems. Make a solid mod and you could end up getting noticed by designers. And it is, ultimately, a great way for the communities around videogames to emerge and find each other. I know that there are names of people who worked on stuff as long ago as Morrowind who I always keep an eye out for, because their new mod for New Vegas, for instance, is likely to be great. That’s more loyalty than I display to most of the people who makes the games themselves!

What about you guys? Thoughts on mods? Any in particular that stand out in your mind as worth mentioning, and as examples of what can be achieved?

World’s Biggest Pac-Man

It has come to my attention that not everyone is aware of this brilliance, so I’m here to rectify that.

First, an intro. Pac-Man was one of the very first video games I ever played. I don’t even know how young I must have been– two or three– either way, I don’t remember not knowing what Pac-Man is and how to play it.

In the years since, I play versions it sometimes when I’m feeling retro. It’s held up well, but it doesn’t keep my attention as long as it used to when I was a little kid. The same maze over and over just got old.

This is pretty great, though.

So. Guys. This. The World’s Biggest Pac-Man.

At first, I assumed it was just a bunch of player-made mazes that you’d play through one at a time. Eh, okay, I’d give it a shot, it’s something different. I picked a maze at random and began the game. I was about halfway through when I decided to use one of the tunnels to get a ghost off of my tail and warp over to the other side. You know, like a normal Pac-Man game.

My mind. Was. BLOWN. When it took me to another maze.

After that I was hooked. If I start this game up, I’m inevitably going to be playing it for a really long time. I don’t know if I’ve ever been so thoroughly impressed by a version of Pac-Man. But this. THIS. I dunno. The desire to “see all the mazes” is just ridiculously strong. Stronger than you may initially think.

So go check it out, but BE WARNED: It may suck your entire day away.

Oh, and some of these mazes are truly devious. It’s great.

CAN YOU COUNT, SUCKAS?

So I’ve decided that every now and then we should tell you about games worth playing that you may have missed the first time around (Much like Pike’s classic Videogame posts over at Clockwork Hare). This is the first one of these.

The Warriors

Come out to plaaaayy-eeayyy

This right here. It came out of nowhere, it was based on a cult movie from 25 years previously, and it was on top of that a brawler game, in the tradition of Streets of Rage and Final Fight. Not exactly the hottest genre in the middle of the Noughties.

And it. Is. AWESOME! It’s brutally violent, hilarious, chaotic, and absolutely ridiculously fun to play. It’s great by yourself but even better with a friend, so if you can get a friend and a copy of this game, I urge you to sit down and bro-op through it, because it truly is an awesome time. It’s a little hard to pin down what it is that makes it so great. I sympathize with Troy Goodfellow’s position that simply saying something is ‘fun’ is a copout, and yet – it is. It’s ‘fun’ in a manner which I have a lot of trouble defining. It’s not a complicated game, nor a deep one, but it is deeply amusing and engrossing.

So go play it!

Trine and The Humble Frozenbyte Bundle

The other day I was alerted to this deal, which allows you to pay as little (or as much) as you want for a pack of games in a donation that is split between the developers, the Electronic Frontier Foundation, and Child’s Play Charity. No catch, as far as I can tell: all the games are DRM-free, can be installed as many times as you want (including via Steam, if that’s your thing), and are workable on all platforms– yes, including my beloved Linux.

Now I’m not gonna deny that I’d never heard of any of the games before, but really, I’m not gonna pass up nearly-free video games, and I always have a soft spot for developers that are willing to make Linux versions of games, so I coughed up a few coins and downloaded the bundle.

So far, I’ve only played Trine:

A 3-D side-scrolling game which is delightfully pretty, easy to learn, and far more addictive than one might expect.

Don’t get me wrong: it’s nothing too complex. It’s a puzzle game that ultimately could probably be emulated fairly well in Flash. The main difference between this and your average Flash game is that it’s heavily physics-based and, oh, did I mention it’s pretty? It’s pretty, and the music is relaxing.

The premise of the game is simple: You switch between three different characters to solve puzzles and work your way through obstacles in various rooms. Your three characters are a warrior, who cuts things up with his sword, a thief, who can shoot things with an arrow and use a grappling hook, and my favorite character… the wizard. See, the wizard is probably the most clever aspect of the game, because he doesn’t fling fireballs around as one might suspect. No, his powers are levitating objects, and making MORE objects– specifically, boxes which he can use to stand on or stack on top of other things.

Anyways, you’re armed with these three characters to dispose of undead and solve puzzles. The whole game was actually sort of giving me Portal vibes, not really in the nature of the puzzles so much as the way the puzzles are arranged room by room and the whole way in which the game starts you out slowly and easily and then ramps you up in difficulty level.

But yes!

I haven’t tried out the Shadowgrounds game that comes in the pack yet, but Trine alone was worth the download. It had me hooked for a good couple of hours yesterday and I can see it having me hooked for a while to come yet.

Anyways! Do go over and take a look at The Humble Frozenbyte Bundle if you haven’t already and have a few pennies to spare. It’s to prove a good point— namely that consumers are willing to pay for what they want to support– and even if you’re not really into that, it’s games for a cent, right?

An idea for co-op

Just a short post because I can’t brain good after so little sleep. Here’s an idea I’ve been bouncing around for awhile and I thought I’d throw it out there to see what you all think of it!

The premise is a co-op game, most probably in a horror setting. It wouldn’t work in couch co-op, which goes against everything I stand for, but sacrifices must sometimes be made. The basic idea is that the players don’t always necessarily see/hear/etc. the same stuff. The game should be fairly spooky and slow-paced, interspersed with dangerous, violent action. But, imagine, for instance, that you’re slowly walking down a hallway when suddenly your buddy goes completely nuts emptying his clip at NOTHING AT ALL. Or you keep hearing enemy noises around the corner, down the hall, in the next room – and your bro hears nothing at all. Or you’re forced to split up for a short while and afterwards you’re invisible to each other, or you appear as monsters to each other. It could be hard to do this well, especially if it’s unsubtle or plays on such ideas too much and it becomes routine. But occasionally, here and there, a chance for something weird and spooky to happen would be neat.

Thoughts?

“Comfort Games”

Ever had a “comfort food”? Something that you know will cheer you up when you’re feeling down? I have one. Ice cream. I LOVE ice cream. Actually, it really doesn’t matter what mood I’m in, I’ll eat it. So I suppose that sort of defeats the purpose of my intro. But!

I was thinking the other day and realized that I have such a thing as “comfort games”, which I tend to play more at certain points of my life than others. Let me give you a good example of what I mean:

Harvest Moon.

AKA the world's most addicting waifu simulator!

I love the Harvest Moon games and I’ve played them a lot through my life, but I can guarantee that I’ve played them most when I’m sick and stuck in bed. There’s something just relaxing enough about it, but still just addictive enough, that it can distract me from all but the worst sicknesses and keep me well occupied and entertained, without having to do too much heavy thinking.

Here’s another game that I frequently turn to when I’m sick:

SimCity DS.

Except I always pick the robot advisor. ALWAYS.

Like Harvest Moon, SimCity DS manages to offer juuuusst enough complexity to keep myself distracted from the disturbingly large pile of tissues beside my bed without stressing me out due to having to worry about a limited number of lives or an excruciatingly high difficulty level. As such, it falls nicely into the category of being one of my comfort games.

So those are the games I lean toward when I’m sick. What about when I’m feeling particularly scared or uneasy about something? Well, for a long time, that was when the RPGs and adventure games come out. The classics, usually. There’s something about stepping into the shoes of a stereotypically heroic character that can chase away fears. I’ve told stories before of the way Ocarina of Time and Final Fantasies IV and VI all did wonders for me when I was having a tough time. It’s completely true, and I’m not afraid to admit it.

Lately if I’m not feeling too optimistic about things, I’ll multiplayer something with a friend. Nothing like going on some sort of genocidal rampage in game to cheer you up, right? (Come on, admit it. You’ve done the same thing.)

Oh, and long car rides where I’m not driving?

There is one thing and one thing alone for those:

You know it.

So what about you guys? I can’t be the only one out there with “comfort games” that I always go back to!

Why Hearts of Iron could be better.

Fair warning: This post is going to deal with some unpleasant issues, such as the Holocaust, concentration camps, and so forth.

I’ve been playing plenty of Hearts of Iron 2 over the years, and as my last post said, I’ve been spending time with Darkest Hour over the weekend. It’s a lot of fun! And yet I am constantly reminded of what I regard as a significant shortfall in the game – the absence of atrocities. From Paradox’s own forum: Short version is No Anything Nasty, No Talking about why there’s Nothing Nasty.

Now, if you are hesitant, I can understand where you are coming from. Videogames are not exactly renowned as an especially thoughtful medium, certainly not one which is ready to tackle weighty issues like the most horrific crimes in human history. As an aside, I would question how they ever can become that if we don’t start taking some faltering steps in that direction. Nonetheless if there is hesitation or concern I am, as I say, understanding of this sentiment. We are the medium of grisly chainsaw deaths, where a gunshot to the gonads is rewarded with an amusing animation and as often as not some sort of bonus, a medium where very few games even conceive of avoiding violence, let alone using non-violence as a primary arbiter of solving problems.

And you thought it'd be a screenshot of Madworld or Gears of War!

So yes, I can see where the concern would come from. I have concerns myself. I’m not confident that too many developers could do something as unpleasant as World War 2, the real unpleasantness of it I mean, in a way that is anything other than an appeal to prurient sadism or rubbernecking. And, let’s be honest here, in other games how many of us really have acted like genocidal maniacs in games where it’s possible? I’ve blown up stars because it’s easier to do that than to mount a regular invasion of a solar system. When abstracted -or when not based in recent historical events – players are given leeway to commit acts so overwhelmingly evil that the inhabitants of the 40K Universe would balk. Allowing the player to engage in such actions will mean players engage in such actions.

But here’s the thing: Hearts of Iron deals with a very specific period of history, involving very specific actors, whose choices had wide-ranging effects. Nazi Germany was not a fighting power who happened to devote some effort to exterminating millions because it sounded like a good idea at the time – it was a core ideological conceit of the state and it had a significant impact on their conduct of the war effort itself. However insane their policies, however divorced from reality, they nevertheless existed and were consequential. When things began to go badly on the Eastern Front for the Third Reich, they still devoted an enormous effort of industry and infrastructure to the extermination of ‘untermenschen’. They shipped tools and talent to the camps rather than to the front. Imagine a Germany where antisemitism never escalated beyond the norm of 1930s Europe. The Jewish scientists never fled to England and America, and suddenly the Nazi regime didn’t kill or exile all the people responsible for developing the atomic bomb.

My point is this: You cannot separate World War Two from its atrocities. Well, you can if you have a narrow-focus view. An FPS through Operation Overlord isn’t going to turn up too much of the truly nasty stuff, because the truly nasty stuff wasn’t happening in Northern France, and that is a completely fair choice for developers to make. But a grand strategy game which avoids doing it is capitulating, both in terms of not including something vital for understanding what the war was and factors which influenced how it played out, but because it ends up making the Nazis (and the Empire of Japan) seem like, well, a bunch of invading Germans (Or Japanese). They are militaristic, nothing more, and nothing within the game indicates that they are functionally different from anyone else. I believe that this approach actually whitewashes the Nazis to some extent because it divorces them from their gravest crimes, which were far worse than simply waging wars.

Will Wright presents: The Holocaust

In Paradox’s defense, there are European governments who would pitch a hysterical fit about a game where you could click a little button that said “Exterminate the Jews” or you got a big spreadsheet of undesirable elements and could choose whether to exterminate, sterilize, herd in ghettos, levy additional taxes, and so on. Additionally you can drop nukes on people, and that certainly does have an effect on manpower, indirectly suggesting massive deaths. As I’ve said myself I’m not sure such a thing could be done in entirely good taste and, even if it was, many players would most probably approach it with less than noble intentions themselves. Nonetheless I feel it is even more tasteless to act as though it never happened, and that it is detrimental to anything attempting to simulate WW2 on a grand scale.

This weekend

This weekend, I’m playing some of the following games!

1) Streets of Rage Remake!

All dose poiple. All dose unlockaboils!

2) Civilization IV!

I WAR U

3) Mirror’s Edge!

Strong, independent, realistically proportioned female videogame character? I don't know what is going on anymore!

4) Darkest Hour!

You can practically smell the futile death of millions

What are you guys playing this weekend?

Streets of Rage Remake

Something I think should be spread around as far and wide as possible.

Is it just me or does that one dude with the bandana standing in front of Max look like Diego from Vandal Hearts?

The long-running Streets of Rage Remake project has reached v5.0, the final release. It is basically a massive amalgamation of everything SoR, which for my money was one of the best game series back on the Mega Drive/Genesis.

I was messing around with it some yesterday and it is very good. It remains faithful whilst making a ton of additions and refinements. As far as I’ve heard SEGA are cool with this, which is very admirable of them. Too many companies these days are too ready to step on fan projects.

Get it here!

It’s an admirable effort, and quite remarkable in scope. I’m a big fan of fan projects, be they things like this, mods, whatever. I think they’re great for the players, and they’re also a great way for the people involved to get experience of working in a team to put something out. So if you liked Streets of Rage back in the day, or if you’ve never played it at all, go and give it a looksee!

EDIT: Apparently, SEGA and Bombergames have had some kind of disagreement over this after all. The download has been pulled from the official site.

[disgusted noise]