Potential

You know, I think I’ve identified another hook that strategy games tend to have for me. It’s something I’ve noticed I feel in such games for a long time but have never really connected it in a logical sense to a reason of appeal.

That is quite simply potential. Think about when you begin a game, especially a 4X like Civilization. Think about how you see almost nothing of the world, just your immediate surroundings, unblemished by human actions, and beyond that the dark mystery of the unknown. Your first, tiny, puny settlement, protected by a handful of clubmen. You send out a scout and begin gradually cranking out buildings and units, gradually expanding.

I don't have a relevant pic, so have this cat hugging this kitten.

It’s that exact moment right at the beginning, the moment of seeing the potential but not yet being able to achieve it, that I love. Or at least is the first half of what I love. You begin planning, mentally placing future settlements, looking at how to fight a defensive war, scouting out your neighbors, all that sort of thing. The entire game is before you and it is a quantum, Schroedinger-esque value at this moment. It is not yet a game, but the potential of a game. Over at Flash of Steel, a good while ago, Troy Goodfellow wrote an excellent piece that is related to this. As he says it’s not that things are complete unscripted, in fact a lot of things are constrained by various rules and/or in-game costs, but one of the core aspects of a good strategy game is that it is fundamentally a story, or a series or collection of stories. The story of how the Iroquois conquered the world, or when the Cold War went hot, or whatever it might be.

And that pregnant moment in the first few turns of a good 4x where so, so many stories are possible, and you get to wrestle with your rivals to write one – that moment is truly delicious. Much later you will look back across a cultivated, irrigated, networked empire that has left no tile untouched in the quest for dominance and efficiency, and the story of getting from A to B is there to see. Some things will be obvious, like the masses of farms and mines. Some a little more subtle, perhaps, like how all the cities in the southern end of your Persian empire have French names. But all there to be seen and remembered. The potential has been realized, and now you have a completed game, and the memories of playing it.

A core aspect of this is the ability to affect the world itself, which may be why strategy games (and management/sim games) seem to scratch this itch most effectively for me, as opposed to the more typically narrative-led genres. It’s not just the transfer of territory, but also the utilization of that same territory once you own it. Not just the achievement of a prize, but the use of the prize. It’s an inherent strength in strategy games I feel; until you achieve your ultimate victory you’re always looking for more efficiency, how to get more gold or credits or beakers or whatever, using your past conquests to become ever-stronger.

Also, when Troy Goodfellow said “No action game has ever made me want to be a writer. Some strategy games have.”, that could have been me saying it. In fact my book, which I am currently editing, was originally intended to just be an AAR of Space Empires V, but it rapidly blossomed far beyond that.

SteamQuest 1: And Yet It Moves

SteamQuest is a series based around Pike’s quest to play all the games she has on Steam. Which is a lot. Her definition of “play”, here, is at least one hour for smaller games and at least three hours for more substantial ones. Feel free to follow along!

And Yet It Moves
Developer: Broken Rules
Genres: Indie, Platformer, Puzzle
Website: http://www.andyetitmoves.net/ – and the Steam Link
Time Spent by Pike: 63 minutes – unfinished

And Yet It Moves is a puzzle-platformer that revolves around the gimmick of rotating the screen around in order to get your character from place to place. This gimmick is not a new one and has appeared in more than one Newgrounds flash game, and if you’ve played said flash games before, the first couple of levels of this one will sort of leave you with a “Huh… that’s it?” taste in your mouth.

That’s why you need to give yourself at least twenty minutes to get to The Good Stuff.

The Good Stuff, here, are puzzles that show up in the later levels and are challenging without being frustrating. These puzzles also take full advantage of the screen-tilting mechanic and you’ll find yourself, for example, herding bats around (bats will only fly to the top of the screen) in order to chase monsters away and whatnot. It sounds weird, but it works really well, and I found myself frequently very pleasantly surprised with how these puzzles turned out.

The game also has a much lauded unique paper-cutout-collage artstyle but to be honest the game could use any style and it would still be just as interesting because of the puzzles.

Did somepony say paper cutouts?

Probably my biggest gripe with the game is one that may or may not simply be a byproduct of my own, well, derpiness, and that is that I can never remember which arrow key tilts the screen which way and then I end up killing myself as I frantically try to rotate the screen in the right direction. This killed me more times than I care to remember. This is really the type of game that would work better with some sort of tilt mechanism or something. Or maybe I am just that much of a klutz.

Regardless, you will leave the game with a sense of vertigo that has you subconsciously wanting to tilt webpages or other computer programs long after you’ve quit the game. This is really a fun, compact little game once you get past the tutorial levels and I can definitely see myself returning to it in the near future and trying to complete it. I do think the $10 is a bit steep if you’re not really into this sort of thing, but it shows up in Indie Bundles every now and again and when it does it’s worth snagging if you can.

Happy New Year – Part Two!

Welcome to the second day of 2012, friends!

Mister Adequate recently blogged about what he’s looking forward to in games this year. Myself, well– I’ve got too many old games to plow through to start thinking about new ones!

Firstly, I’d like to finish my goal of playing through all the Final Fantasy games, a goal which has been pushed to the side a bit because I keep getting distracted by other things. Fear not, though; I’m nearing the end of Final Fantasy 2 (I think) and then I am going to acquire and play FF3, another FF that I haven’t actually played yet!

Secondly, I would like to put at least a few solid hours into every single game I have on Steam. That’s a lot of games. Over 160, last I checked. And if it’s something you’re all interested in, I think I’m going to chronicle that little adventure on this blog this year. I’ll dedicate one post to every game I have. Sound good?

It’s going to be an exciting year filled with… old games!

Wunderbar!

Onward!

Happy New Year!

Happy New Year from us at The Android’s Closet! Thanks to all our readers and commenters for helping make this such an enjoyable little project for Pike and myself! Here’s to another year of ponies and discussing old strategy games! (We’ll try to branch out a bit, we promise!)

Now, to business – what are you looking forward to in gaming in the year 2012? Here are some of those I’m interested in:

Dead State. A turn-based zombie apoc RPG? Yes. VERY yes. I know every game and its mother has zombies in it these days, but there’s a big difference between having zombies and actually being a zombie survival game. I may blog about that at some point in fact. Or did I already? I can never remember.

Mass Effect 3. I know it’s probably going to be even less like 1 than 2 was. I know it’s almost certainly going to ignore all the decisions made in 1 and 2. I know they’re going to spend more time writing the romances than the main plot. But I’ve been with this series since the beginning, and damnit, I’m going to see it through to the end!

Something like this, yeah.

Final Fantasy XIII-2. The original was a guilty pleasure. I know it’s not a very good game, and not up to the expected standards of a Final Fantasy. But I had a buttload of fun playing it anyway, so I’m looking forward to more running through linear corridors!

Crusader Kings 2. This is the real meaty one though, a new Paradox game that updates one of their most trolly and looks almost as though it will be playable on release. I’m sure it won’t be, but it’ll hopefully need fewer patches than usual to get into such a state. Incest, bastards, and court intrigue is always a recipe for hilarity though. Also from Pox is the expansion to Victoria 2, A House Divided which focuses on the Russo-Japanese War of 1904-5. Oh no, my mistake. It’s about the US Civil War. They never make games about the Russo-Japanese War of 1904-5.

There should also be a new version of Dwarf Fortress on the way, with all kinds of crazy things like vampires and new NPC cities and improved trade. Very exciting!

There are others, but those are the main new releases for me. What about you all? What has you excited in games in the coming year?

Mister Adequate’s Year In Games

Taking after my co-blogger Pike, I thought I would take a look back on my year in gaming!

January
I started the year in the middle of a huge Civilization IV kick, and it was by far the most played game of that month I am sure. I sampled a multitude of mods for it, such as Caveman 2 Cosmos and Fall From Heaven 2.

February
Feb was still plenty of Civ IV, but there was a great deal of Dwarf Fortress mixed in there as well. At the end of the month I also fired up my good old WoW account, a little before Pike did likewise.

March
There was plenty of WoW this month, at least for a couple of weeks. Once that was done I believe I started a huge SimCity 4 kick that lasted for a couple of months.

April
In April the new fan version of Hearts of Iron 2, known as Darkest Hour was released. I pretty much immediately fell even more in love with HoI thanks to this and played little else.

Sadly I did not play any Pony Alert 2

June and July
I didn’t spend terribly much time on any particular game during the height of summer, I was more concerned with not melting! A wide variety of things were dabbled with here. I think there was some Minecraft.

August
In August I sat down to replay an old favorite on the PS1, Breath of Fire III. It really is a wonderful, charming game with all kinds of hidden depths, and it was time well spent.

September
September was when I played the majority of Deus Ex: Human Revolution, which surprised me as much as anybody else by not only being good, but by being a worth successor to the original DX!

October
In October I started on a long-lasting space 4X kick, which includes Galactic Civilizations 2, Master of Orion 2, Space Empires IV, and Star Ruler.

November
November was when both Skyrim and Saints Row: The Third landed, and I spent a huge amount of time with both!

December
I’ve spent most of this month with the Kaiserriech mod for Darkest Hour, and I’ve just now started up Dwarf Fortress again.

Pike’s Year In Games!

And so we come to the close of 2011. It’s been an exciting year filled with things like, well, this blog starting up, for one. I’ve also played quite a lot of games, of course. Here’s a look back at some of the things that have struck my fancy this year:

JANUARY:
Phoenix Wright: Ace Attorney was what I was playing at the beginning of the year. I’d never actually played a Phoenix Wright game before and I borrowed this one from my sisters, who are big fans. I regret to say that I didn’t finish the game because I got sidetracked by other things, but the first three-quarters or so were an enjoyable, if somewhat benign, romp. The whole gameplay premise was new and interesting and the fun characters kept you interested during parts that may have otherwise lagged. I did have to give the game back to my sisters after a while but I hope to finish it some day!

Dashie gets things done.

FEBRUARY:
February is when I started playing Civilization IV, which I had somehow never played before. Shameful, I know. Regardless, life would never be the same.

MARCH:
March was the month that Mister Adequate and I started this blog! I was also still playing a lot of Civ IV. I think this was also the month where Mister Adequate and I, both old World of Warcraft vets who had since quit, resubbed for a month to give it another whirl. There were a couple weeks of fun as we ran around as Tauren paladins, but those couple of weeks only lasted, well, a couple of weeks and then it was back to Civ.

APRIL:
I played a lot of games on-and-off throughout April, including Hearts of Iron 2 and X-Com: UFO Defense. There was, I think, still a lot of Civ going on.

MAY:
May was when I finally got around to playing SimCity 4. Considering that I grew up with SimCity, it’s pretty terrible that I didn’t actually get around to the fourth installment until now, but there you go.

JUNE:
Ah, June. The month that I finally sat down for a proper playthrough of Sid Meier’s Alpha Centauri and was immediately smitten. I don’t know if a game had ever captivated me quite the same way that SMAC did that month, and I feel safe telling you six months later that there will always be a special place for this game in my heart.

JULY:
This was the month that I finally let myself be consumed first by Minecraft and then by Terraria. I’d resisted for so long and finally could resist no longer, and I spent most of this month derping around with a mining pick. I haven’t played either game in a long while, but I won’t lie: they were nice to spend long, lazy summer nights with.

Yours truly, having been caught in the act of playing Minecraft for hours on end.

AUGUST:
In August I headed back to Civ IV, because I just can’t quit it. Many, many multiplayer shenanigans happened involving Mister Adequate and I, partially because we both love Civ and partially because we can’t seem to get any other games to work with multiplayer.

SEPTEMBER:
September was a busy month that involved me moving back to my home state and getting a new job. Still, there was enough time for a lot of old favorites, as well as enough time for Mister Adequate and I to discover that Sid Meier’s SimGolf is a thing.

OCTOBER:
In October I played all of Final Fantasy. The one with no numbers after it. It was definitely neat to look back at an older JRPG like that and see just how much the genre has changed (or stayed the same.) Mister Adequate and I also gave WoW another spin, which lasted all of about two weeks. Ah well!

NOVEMBER:
This was the month that I jumped right into Final Fantasy 2 and also fell in with a lot of other great games, such as Space Empires IV and The Binding of Isaac. Somehow, though, between all of this, I still managed to win NaNoWriMo. Oh, I published a book, too. Guess that’s worth a mention!

DECEMBER:
December has been a month of two things: Paradox games (Darkest Hour and Europa Universalis 3, specifically), and Skyrim. The Paradox games come as no shock to anyone, I’m sure, especially because I’ve played them before, but Skyrim really took me by surprise. I wasn’t expecting it to be quite as engrossing as it is. Great way to round out the year, though!

My response to the end of the video-game-playing-year. Also, this post is apparently Rainbow Dash Edition, which I'm okay with!

How has your year been in games?

Merry Christmas Weekend!

We might not see some of you again until after the holidays, so if that’s the case, do have a Merry Christmas or a Happy-Whatever-You-Celebrate!

For some people this weekend will entail good food, good friends, and good times spent with family, but for others this weekend means something much more important: video games, of course! If you fall into that category, what do you plan on playing this weekend?

Myself, well– I’ve still been on a Paradox kick and I’m playing all sorts of EU3 and the Kaiserreich mod for Darkest Hour, but unfortunately my computer is giving me fits and making it difficult to continue with this course of action, so I’m thinking I’ll settle down with some console games. I’ve got a lot of Skyrim to play, and I’ve also fallen woefully behind on my quest to play all the Final Fantasies, so I’ve really got to catch back up with that. Especially because I’ve already got a new quest planned, and that is to play every single game I have on Steam. Seeing as I have about 160 of them and I keep adding more (Curse you Gaben and your sales!), that’s going to be even more exciting than playing the dozen or so FF games that I’ve got.

My face, should I win Steam's newest giveaway and suddenly own every single game on Steam.

How about you guys?

Forget micro, I want picomanagement!

I’m not a huge fan of most racing games, though of course there are exceptions like Wipeout, Rollcage, and Burnout. However the apex of the genre is without question Gran Turismo, which might not necessarily be to my taste in genre terms, but which has one incredibly strong appeal that really does tempt me.

You can customize everything. This game offers the kind of spergy detailed control and tweaking that really should make Strategy gamers think twice about our claims to be spergy over details. The same sort of thing appears in the NASCAR games which my dad used to play; you can customize the shock absorbance of each individual shock… thingy… look I’m not a car guy, that’s not the point.

The point is why don’t we have this sort of thing in other genres? I’m 100% behind racing game fans having a game like GT, it’s only good. I just want to know where the game that lets you design a train with that level of detail is, or an airplane. And then we get to the things I really want to see personally, which starts Gran Turismo crossed with Wipeout. Can you even fathom that level of detailed control and tweaking over your nifty little Auricom F-3600 AG racer?

Of course if you recall my recent post on different ship design methods in 4X games, you can probably see where this is going. Yep. I want a game where you can tweak the voltage that runs through the coils of your gauss cannon. I want a game where you can change the total range of movement of your ion thruster nacelles and get different effects. I want a game so incredibly complex that it makes Aurora look small-time.

I also want a game where you can do this with mechs. Armored Core is nice, but I don’t just want a bunch of different components, I want to modify each and every component individually. When will the world realize how desperately it needs to fulfill my unbelievably specific requirements?

It’s Not Too Late for the Skyrim Party

So Mister Adequate– being not just my co-blogger here at The Android’s Closet, but also my better half– bought me a couple of gifts recently. The idea was that one was my Christmas present and one was my birthday present (my birthday is in a few days.) He also graciously let me open them early!

Well. One of the presents was an Xbox 360 and the other was Skyrim.

Yeah. Best Birthday/Christmas gift EVER.

Anyways! Ever since then I’ve been dumping hours into Skyrim like there’s no tomorrow and it has really exceeded all of my expectations. It’s been a long time since I really got into a new video game in this way. Heck, it’s been a long time since I really got into a console game in this way. I keep finding myself wanting to return to this magical world and experience more of it. Even my beloved strategy games keep getting pushed aside so I can wander around Whiterun.

Fus ro derp?

Anyways, if you’re still sitting on the fence regarding whether or not to get this game for whatever reason, I urge you to look into it. I’ve just scratched the surface and I think this really is deserving of the title of Game of the Year. There’s just so much to do and the game accommodates all sorts of different playstyles, and it’s all beautifully put together.

Besides, I’m a giant fluffy tabby cat with a sword. I cannot stress enough how awesome this is.

Alternate history is funny

I’ve had a tremendously poor Internet quality these last couple of weeks and it just kept getting worse – it took me several minutes to check my email for example – but fortunately it is fixed now so we can get back to our regular scheduling! Many thanks also to Rilgon for his excellent post yesterday, giving us a little look into a genre that Pike and myself don’t pay quite enough attention to (Largely because the genre will never equal what Treasure made in my eyes).

Now, on to something very important: GoG.com is selling SMAC for three US Dollars. You have no excuse.

I shall tell you about my recent escapades!

I have recently finished a World Conquest in the KR mod for Darkest Hour, playing as an enlightened, democratic Japan. That flung dozens of nukes around and killed tens if not hundreds of millions in her global conquest. Enlightened!

And now Pike and myself have settled down for a wonderful evening of Civilization IV, where we face the famous Confucian Egyptians, among others!

Tell us, dear readers, both what you will be playing this weekend and of your favorite alternate history situations in videogames, either as settings or ones you have yourself created!

[disgusted noise]