A Kick in the Pants

As I’m sure many of you fine folks will be aware, there’s a website called Kickstarter out there which has become rather popular of late. If you are indeed uninitiated, the essential idea is that you posit a creative project, set a monetary goal to fund said project, and then people can pledge dosh to support it. If you don’t make the goal nobody pays, but if you meet or exceed it, voila – you’ve got your cash. I can see the logic here as it means committing to a project only costs you if loads of other people support it too – so it’s security for your pledges, helps ensure dosh for the prospective producer, and is in and of itself a good source of advertising for projects.

What does this mean for games? Well it looks pretty promising so far. Now with something like a book, a one-person operation you can do in your own time, you get it out there and THEN try to sell it, at least with current e-publishing taking off. A videogame, even an indie one, is of course a much bigger investment. It takes time, and even if you’re working with a really small team you might need to bring in, say, a music guy for awhile. All of this of course costs money in a variety of ways, from wages to licensing to Thai ladyboy prostitutes. Games, in short, cost money to make. And the men in suits who fund them are aware of nothing except that. All they want is to get Call of Duty’s sales figures. Kickstarter offers a striking alternative to this which I think really needs to be highlighted; it’s the democratization of funding, insofar as you believe capitalism can be democratic. (Worker solidarity! Syndicalists unite!)

For mother Equestria!

Take a look at FTL. It’s a great idea, and I’m wholly behind it. Take a look at those numbers though; these guys figured they needed $10,000 to get their project finished, and they ended up with $200,000. Twenty times more than they asked for. Even if we assume a bigger company had looked at their idea and what they had so far and said “Yeah, I can see this working out.”, would they have gained that much funding? And if they had, would it have been so free of strings and meddling?

Of course not every Kickstarter works out. I’m surprised at how little Kenshi got, for example. It’s going to take some time for people to figure out how this whole thing works and how to get their names out there successfully; and we don’t have enough money to fund all the projects (because we’re not a global federation of anarcho-Syndicalist communes, no doubt), but nonetheless this field seems to me to be an exciting development. Even moreso if we look at how Kickstarter can be combined with Amplitude’s model of letting beta players vote on features and the Minecraft-led idea of letting people buy in alpha/beta. It’s hard to discern what shape this will all take, and of course there’s no end-state here, there’s going to be new developments that change the playing field if not the whole ball game again. But maybe, if we’re lucky, this will lead to an increase in player input and more importantly still the ability for developers to be in charge over publishers and executives.

Endless Space Redux

Mister Adequate has talked before about a little game called Endless Space, but we’re going to talk about it again because it’s just that good and because it was also just officially released!

Like any true 4X, Endless Space takes a little bit of time to get used to.  You’ll need to give yourself an hour or so to get used to the UI and how things work, and then you’ll probably need another several practice games after that to figure out how to not languish in last place in the score chart (hint: just focus on money, industry, and expansion.)  But if you’re willing to work at it and get past all of that, then you’ll soon find yourself faced with a very solid and polished space 4X in the vein of Master of Orion and Space Empires.  The races are wonderfully inventive, the tech tree is a delight to navigate, and on the lowest graphics settings it will run on most computers.  It’s very easy to find yourself sucked into the “One More Turn” mentality with this game, a true sign of a good turn-based strategy.

I Google Image Searched “space ponies” and found this.

Overall this is a game that is well-worth playing for a variety of people: longtime 4X fans will find themselves right at home, and people new to the genre will find this a challenging but rewarding gateway to the genre.  It may not be Master of Orion 2, but it might be the best homage to it thus far.

Victory is Possible

If you keep up with what Paradox talk about you may be aware that they just recently announced a new project, first codenamed Project Reagan and since revealed to be a Cold War-era game by the team who made HoI2 offshoot Arsenal of Democracy. Now, as long-time readers may be aware I have a particular interest in the Cold War or more specifically the aspect of nuclear warfare and policy within it. To this end I’m going to write up a nice long post detailing my thoughts on this development!

At the core of the Cold War, and thus things that need to be executed well in this game, are two concepts. The first is the whole espionage, diplomacy, proxy war side of things. The second is nuclear policy, strategy, brinkmanship, and potentially, war. Neither of these are things that have been tremendously well-implemented in the main so it will be interesting to see whether the AoD team can live up to this challenge.

If the consequences of nukes are only “GAME OVER, and no you don’t get an animation of a mushroom cloud, we don’t reward failure.” then it’s not actually going to be very much fun. It was a valid design choice for Balance of Power, but I’ve got both academic and gamer objections to the idea of ending the game the moment someone presses the red button. Just because nuclear brinkmanship worked out the way it did in our world does not mean it always had to do so, and this needs to be reflected if the game is going to be anything except a history show.

The problem (And this is something that Pox as well as other games always fall down on) is that you really need to model negotiations, both formal ones like the SALT talks and “Comrade Premier, there’s a single American nuclear weapon flying in. It will detonate in the remote Urals. What do we do?” red-phone hotline business. There needs to be the opportunity for deceit – there needs to be the opportunity for back-and-forth – and there needs to be an intensely personal element to it. When you talk to the President about said incoming nuke it matters enormously what you, as the Russian Premier, think of him. If the two of you have good relations and you believe him sufficiently honest, that’s going to demand a much different reaction from thinking he’s a gung-ho senile old capitalist snake who has been itching to wipe out Moscow. As it stands of course the system is Send an Offer -> Other Guys reject it -> Two weeks later bribe Other Guys -> Two weeks later Send the Offer again. That barely cuts it for any of their existing games, it sure as shit won’t cut it in a conflict which should very often play out without full-scale war and where the outbreak of full-scale war itself should provide a massive imperative for emergency negotiations to stop it, because everyone knows where it could very quickly lead.

Also, what’s a Cold War game without storing up trouble for the future?

The question of nuclear targeting policy, and nuclear use policy, is of vital importance. In real history the USA’s policy was to keep European forces relatively weak, weak enough that they couldn’t really hope to stop a full-scale Soviet invasion (this changed as time passed and NATO technology developed much faster than Soviet tech did, and by the 80’s this would have just led to a lot of ruined Red tanks). They also made explicit that they would not rule out first-use of nuclear weapons. The whole thing was a bluff, brinkmanship of the highest order. Perception is more important than knowledge, and your leader’s personal beliefs on the Other Guys is vital. Another issue in the targeting policy side of things is that targeting policy occupied a huge amount of thought on both side. What do you aim at? How much do you devote towards everything? Is your policy to try and wipe out the other guy’s ability to nuke you? To simply ensure your own second-strike capability, so even if every last person in Russia is dead you can still destroy the West? Do you target population centers, or only warfighting centers, and does the distinction even matter? So on and so forth, and nothing about the outcome was predetermined, of course.

It will be interesting to see how East vs. West tackles these issues, if indeed it tries to at all. It’s been a long time since there was a real Cold War game, and longer still since one that took a shot at tackling these sorts of issues. A good Cold War game could be the most tense gameplay experience since the original Silent Hill made us shit our britches. We’ll have to wait and see.

(PS for one view on what nuclear policy should be, you could do worse than to read Colin Gray’s paper Victory is Possible.)

JUDAS!

No, not the Lady Gaga song, as great as it is. No I’m talking about Jihad Sultans 2 Crusader Kings 2. Let me set the scene for you guys.

Using the Character Creator I began as a German-culture Christian in Gao, and quickly expanded to take the surrounding lands and form the Kingdom of Songhai. So far so good, but then my male line seems to just end and I have nothing but daughters for like 50 years, and despite the continuation of expansion at first I’ve been struggling to keep things together. Why? Because my country is full of FAITHLESS BACKSTABBING MENDACIOUS FRAUDULENT TWO-FACED DOUBLE-CROSSING PERFIDIOUS RECREANT TRAITORS, THAT’S FUCKING WHY!

I’m so mad. I try and be a nice, benevolent ruler. But people keep rebelling and that necessitates tyranny to keep the land together – which of course makes people dislike me further. There should probably be a fear modifier for a consistently victorious tyrant because I always manage to find a way to win, whether it’s by attriting the other guys to death in the horrendously bleak deserts of Africa, taking loans until I can afford the mercenaries needed to win, or through the sheer luck of capturing the leader of a rebellion in battle.

My current Queen, Queen Luna I of Songhai and Ghana, is only 35 years old and she just put down the “Third War to Depose Queen Luna”, the “Second War against the tyranny of Queen Luna” (Caused by people who you try to arrest or revoke the titles of saying “Nah bro” and revolting instead; but I only tried to imprison them because they were involved with other revolts!), and some random attempt at independence by some podunk no-account count of Povertania, West Africa. Oh and then my still-pagan neighbors in Tarkur took a shot at me and I had to cede some territory because it was in the middle of one of those other wars.

Why is there never a vassal swarm in my DEFENSE?

Twenty-two years on the throne and already in this mess. And furthermore thanks to not having ANY SONS EVER ARGH I don’t have people I can hand landed titles out to any more; so here I am sitting pretty with a ton more provinces than I can administer and nobody loyal to give the damned things to. Mom tried that with Duke Valerian II and he got outmaneuvered by Dukes Emich I and II, the latter of whom ended up with ALL THE DUCHIES. Which meant I had to fight 3/4 of my country simultaneously because Emich II was all “Oh ho ho ho I’m not going to settle for that oh no I’m Petyr Fucking Baelish, Littlefinger big ambitions, time to betray the daughter of the woman who gave me power in the first place!” So now my country is a ruined hellhole, going from the most prosperous and powerful Christian state outside Europe to an impoverished, contracting realm with no money, no manpower, and no loyal vassals in the space of twenty years.

I love this game.

e; Oh also there’s Rome 2 announced.

Games Only You Played

Hello readers! I just had an idea to write this quick blog post and thought I would throw it up now for you guys to have a ponder over!

The title, of course, is an exaggeration – unless you wrote something yourself and never even let your mother play it so she could smile and tell you how great it is, I doubt there’s anything out there that has only been played by one person EVER. But still, there seem to be games around which are almost unheard of among our peers. I thought I would ask you all to name any examples of such games, be they hidden gems that deserved far greater fame, or terrible affronts to gaming that fully merit their lack of renown *coughcough*VersaillesagameofIntrigue*coughcough*!

I’ll kick off by highlighting a game called Marko’s Magic Football, released on the Mega Drive and made by Domark. It wasn’t an astounding game by any means, but I did have fun with it as a kid, and the gimmick – that you had to use said football (a spherical one, that is. Bloody colonials and their handegg!) to defeat enemies and get around the levels – was a nice change from the more standard platformers of the era.

More importantly for this post, of course, is the fact that in my life I have not met one other person who has played it.

And who doesn’t want to commit assault with a deadly weapon on the peelers?

Of course as soon as you mention a game “only I played” some wiseguy comes along and has also played it! Nonetheless I now open the comments to you folks

Happy 40th Anniversary, Atari!

When I first saw the above phrase on the Internet this morning I was rather taken aback.  Surely Atari isn’t that old!  Quickly I rushed to Wikipedia, though, where they confirmed it: “Atari was incorporated in the state of California on June 27, 1972.”

Now Atari didn’t invent the video game, nor did they invent the arcade video game or the home console system.  They did, however, popularize these things and prove that video games were a profitable and interesting thing to go into.  Pong was the first game to really take arcades by storm, and while the Magnavox Odyssey might have been the first console, it was the Atari 2600 that wound up in the home of so many kids in the early 80s.  It was certainly in mine.

Thanks to Nolan Bushnell and Atari, games went on to become first a cultural phenomenon and then the art form that they are today.  So stop and take a moment to reflect on the last forty years, and enjoy a slice of the cake:

Magna Mundi

So there’s a pretty big mod for EU3 known as Magna Mundi, whose objective was among other things to make handling your country internally a trickier, more involved affair that required attention and thought, rather than mere afterthought. Well, so successful was this mod that they set out to license what they needed from Paradox in order to make it as a standalone game. Now this has worked well before, as we can see in Arsenal of Democracy and Darkest Hour (The latter of which I consider the definitive version of HoI2, in fact), and Magna Mundi the Game (MMtG) aroused plenty of excitement on the Paradox forums.

And then it was cancelled. And they didn’t beat around the bush when they announced it, either. Take a look at this;

“We have seen this project drag on and the code we have gotten has not shown significant improvement for many months. Some old and known problems persists and new ones appear with each delivery.”

Paradox’s executive produce Mattias Lilja then added this;

“Lack of trust; the leadership of [Magna Mundi developers] Universo Virtual has given a sunshine version of the project to Paradox and reacted with irritation and anger when we have pointed out obvious problems with the deliveries. It has come to a point where they claim the project is done, and the game is ready for release – despite the many critical issues found and reported on our end.

Internal strife within the MM team; we have gotten information from members within the MM team desperate to save the project whom report to us that the project lacks active leadership. Key personnel in the project see what Paradox sees but instead gets silenced by the UV leadership.

All in all, these are not circumstances under which we can work with a team and it will now stop. At this point we have no more news than the above.”

Wow! That’s pretty uncompromising stuff there, and there seems to be little reason to doubt them. What do they stand to gain by cancelled, after all? Ubik – the lead developer of the MMtG project – is meanwhile infamous for his hardheadedness and refusal to consider when he’s making a mistake. He is now threatening legal action against Pox, and nobody can quite see what leg he thinks he has to stand on. But he provides much entertainment!

Oh also the UI looked like this.

What, is it vaporware from 1997?

More here and here!

Diablo, Lord of Error.

Whilst visiting Pike her brother generously donated a guest pass for Diablo III, letting me play until the Skeleton King in Act I. Back in England I gave it a try yesterday, and found it a fairly enjoyable game that seemed to lack something that D2 had which was so compelling, though I hadn’t yet identified what that was.

But this post is not about that. No, this post is about what just happened. I figured “I’ll play it for a couple of hours, see how it goes; the Cathedral was definitely better than the outdoors, maybe it continues improving.” so I fired it up. Logged in. Got this.

More like WHYablo

I was trying to play single player. Indeed, I was not yet at the point where you decide whether you’re playing solo or multi; this is just what you get. Yeahhh… no. We’re not having any of that. I’ve not spent one penny here and I am outraged at this. How people who spend LODS OF EMONE on the thing have failed to riot and burn down Blizz/Activision HQ is beyond me, but they are clearly exercising the saintly virtues that Diablo and his brothers seek to extinguish.

There is no reasonable basis for this. If you are going to make people connect to play in single-player, then you best have a reliable freaking service. Taking the servers down for regular maint does not constitute reliable. It’s fine with an MMO; heck it’s fine with any game in fact, but you best believe people should be allowed to play their single-player game in single-player mode when they want to, not when you permit them to.

In short I just uninstalled D3, I will not be buying it at any point in the foreseeable future (Blizz did me a favor actually because I have no money), and I’d urge anyone on the fence whether they want to support insane policies like this one with their patronage.

Back in the saddle

As dear Pike said a couple of days ago we should be resuming normal service now that our visit has ended. It was supremely enjoyable and I look forward to her reciprocal visit to rainy old England in a few months. Still, let’s get to the videogames, eh?

What have you guys been playing over the past few weeks? Pike and myself mostly played our typical standbys, which is to say Civilization IV and a little bit of Earth Defense Force 2017, but things have come out that warrant attention. Dragon’s Dogma, which I have but haven’t yet played a great deal of, Max Payne 3, and Lollipop Chainsaw to name a few.

Or we could bring up E3 – a few things there looked real nice, I’m thinking Watch_Dogs, Assassin’s Creed 3, and The Last of Us. I may actually need a PS3 for that last one. Did anything at the show catch your eyes, folks?

Despite The Last of Us this situation won't ever change.

And as it’s Friday, why not; What are you playing this weekend? :D Anything you’ve finally managed to make some time for, or just some old favorites that help you relax?

As an aside are there any topics you want to see us talk about? We’ve had some requests before and I don’t think we’ve managed to remember them all; please let us know in the comments!

*pokes microphone*

So we really fell off of the bus with updates here, haven’t we?  Sorry about that.  We got, um… distracted by our visit.  On the plus side we both have all sorts of new blog ideas now, and we shall return you to your regularly scheduled blogging in very short order.

In the meantime, have this article about a guy who played the same save file of Civilization II for ten years: Fate of the World: The Decade Long game of Civ II

Soooo… how have you guys been?

[disgusted noise]