Category Archives: The Android’s Nerf Gun (Shoot ’em up)

Earth Defense Force

As Pike and Mister Adequate are together “in real life”, to use a term, we shall be co-writing today’s blog post!  Obviously one of the first things we decided to do upon meeting up was to play some vidya, and we opted for a game that Mister Adequate brought along, called Earth Defense Force 2017, for Xbox 360.  It was the first time I’ve played it, but Mister Adequate has played it quite a lot, so we will start with him giving us some background on the game and his experiences with it.

Mister Adequate

I first heard of Earth Defense Force in an old issue of Edge magazine, which was reviewing the second one in the series – 2017 being the third – and though it was Japan-only at the time I was instantly taken in by the review which glowed with positivity. Some years later I saw EDF 2017 on Amazon and after confirming it was indeed the same series, I quickly purchased it and found it was even better than Edge had felt its predecessor to be.

EDF 2017 is a B-game. It is low-budget in every respect, from graphics to voice acting, and there is no reason for it to be considered anything other than a second-rate effort from a studio who had neither the budget nor the expertise needed to meet their ambitions.

Except, of course, that it is a sublime piece of brilliance that is incredibly difficult to put down. Despite (perhaps because of?) the low-budget nature of the game it is gaming in a classic form. There is little outside of the main point, which is shooting gigantic aliens with stupidly powerful guns, and what is there is so hilariously bad that it endears rather than repels. The core gameplay however is just immense fun, and the desire to collect all possible weapons drives you to keep playing and playing, as any good system of rewarding players does. In years of enjoying this game I’ve never grown bored with it – it is for all intents and purposes the progeny of classics shooters like Galaga and Space Invaders, and gaming is better for it.

Now I shall turn you over to Mrs. Pike Adequate for her opinions on the game, which she has only first played a couple of days ago!

Pike

The beauty of EDF 2017 is that it puts entertainment first and… well, I’d say it puts everything else second, but it really doesn’t because everything else just doesn’t exist in the game.  Powerups appear as flat sprites, the in-game physics are ridiculous, vehicle controls are about as terrible as you can get, and yet the game never ceases to be fun.

There is no story here because the game doesn’t need one.  Giant bugs are attacking.  So are giant robots.  And giant cyborg dinosaurs.   You have guns and your job is to go shoot them so they can drop more guns.  That’s it.  You do this for 56 levels or so and it’s beautiful.  This is gaming in its very purest form; a shooter without a big fancy budget or any semblance of realistic guns.  It doesn’t attempt to be anything other than what it is, and what it is is unabashedly fun.  Especially in multiplayer.

In other words if you’re looking for a simple, fun, and gloriously mindless multiplayer game, look no further than this one.  It is worth far more than the couple of bucks it will probably cost for you to pick it up.

Guest Post from Rilgon: Jamestown!

Hi, I’m Rilgon, and I’m lucky enough to have Pike and Mister Adequate let me grace the Android’s Closet! Today, I’m here to talk to you about Jamestown and why you should be buying it and playing it – ideally as part of the Humble Indie Bundle #4. I consider myself somewhat of a shmup person. I’m not the greatest, by any means – I’ve never 1CC’d Ikaruga, never even come close to beating any of Treasure’s greatest on their hardest difficulties, and playing Touhou on Lunatic’s still a pipedream. I enjoy them dearly, however, and when a good one comes along, it’s hard to not take notice! I initially bought the Humble Indie Bundle #4 for Cave Story+, but Jamestown has stolen my heart – or, at least, the adrenaline-filled shmup-loving part of it!

For a game to be good enough to grace the annals of the Android’s Closet, it’s got to be best-in-breed. This is the blog that sings the praises of X-COM and SMAC on high (worthy recipients, mind you), so anything reviewed has gotta be up to snuff – and Jamestown fits the bill. Right off the bat, the steampunk styling and quirky story will grab anyone to whom a good steampunk slant attracts. The premise is simple – it is the year 1619, and you have escaped execution at the hands of the British king. You have made your escape to what some call The New World and other call Mars on a quest to clear your name. From here… well, that would be spoiling, wouldn’t it?

Steampunk pony? Steampunk pony.

Novices to the shmup genre are more than welcome. Jamestown has a staggering five difficulty levels – Normal, Difficult, Legendary, Divine, and Judgment. Normal will be approchable by anyone who’s been gaming as long as readers of the Closet no doubt have, especially after Jamestown’s fantastic tutorial that teaches you the basics of the minimalist hitbox that defines so many bullet hell shmups, the interaction between your weapons, and the Vaunt scoring/comboing system. Those of us to whom shmups are our bread and butter, though, will be treated to some seriously intense stuff. I saw a bullet arrangement that’s right out of Touhou 8, Imperishable Night on the second stage as early as Difficult level, and I’m still struggling to finish the final stage on Legendary. Divine and Judgment are… still to come, let’s say.

Shmups are visceral things, though – you’ve got to have catchy visuals and catchy music, or the whole thing just feels bland and unfulfilling. Jamestown brings this to play with bravado. Final Form Games, the makers of Jamestown, have something great here. The soundtrack is amazing (and comes with your Humble Indie Bundle 4, hint hint!), and definitely gives both context and conflict to the game, especially its bosses. One of the bosses you face is a steam-powered battle train, and the boss theme for it is sublime. You really FEEL like you’re racing this train down a railway, dodging its littany of fire and returning attack with your own.

Oh, and if you happen to be lucky enough to have friends over, Jamestown supports 1-4 players, using keyboard, mouse, and Xbox 360 controller schemes. It will also apparently recognize multiple mice independently. And if you’re a Mac or Linux gamer (*nods to Pike*), you’re also in luck, because as of the release of the Humble Indie Bundle, Jamestown works in Mac and Linux as well! I can’t speak to how easy it is to install, given I have nothing to do with OSX and all of my Linux installs are textual, but I’m sure Pike could cook something up on the Linux front as a follow-up post, should it be needed.

Today’s post was written by Rilgon, who you can also find on Twitter and on Tumblr!