All posts by Pike

This is it. This is the game X-Com fans have been waiting for.

So let’s talk about XCOM: Enemy Unknown.

I was originally going to wait until I’d clocked more hours in this than just the tutorial, but honestly I feel that said tutorial has got me confident enough to make a valid assessment, so here we go:

This is the strategy/tactics game of the year.

The short version is that they took the original X-Com: UFO Defense, beefed up the graphics and redid the UI, tweaked a very small handful of features, packaged it up and are selling it right now.

Sold yet?  No?

Here’s the long version, then: all of my fears about the game have been thoroughly laid to rest.  This isn’t an easy, casualized version of the game (unless you specifically put it on the easy difficulty.)  This isn’t Babby’s First Turn-Based Tactics.  This is X-Com.

In fact, that last sentence was something I just kept hearing in my head over and over as I played.  This is X-Com.  This is what it’s supposed to be.

Everything is there.  The rookies from every country in the world with the appropriate name.  The Skyranger.  The Interceptors shooting down UFOs.  The research.  The construction.  The money management.  The geoscape.

“Hidden Movement” is there; it’s called something different but it’s there and just as terrifying.

The music is there.  They redid the mission music from the original and added it as a track in the game and when I heard it I felt my heart jump into my throat.

Which leads me to my next and perhaps most important point; the sense of sheer white-knuckle thrill is there.

Let’s talk about Firaxis’s most controversial choice, which is the removal of time units and the replacement of them with a fixed set of moves.  They pulled this off really, really well.  There is still a sense that you can move a certain number of steps if you also want to shoot something, and thanks to a very clear UI you know exactly when you’re going to overstep that boundary.  It doesn’t change the core mechanic, it just makes it easier to “read”.

They have also added a “talent tree”,  so to speak, to your soldiers.  Different soldiers come with a different specialty– or “spec” if you will– and as they improve you can pick up talents for them.  Some of the talents are a real difficult choice because they could all be useful in different situations.  This also ups the stakes, considerably, because it makes it all the more acute when one of your really spec’d out guys dies.  (And he will.)

The other thing they added that I was originally iffy on– occasional cuts to a third person view of your soldier as he shoots or moves– was pulled off superbly and does nothing but heighten the tension.

I don’t have much else to say here that isn’t a fangirly mess of random letters and numbers and exclamation points.  All I know is that the guys at Firaxis have outdone themselves with this one and pulled off something which I didn’t know could be pulled off.  Absolutely worth every cent of the full price.

In closing: over a year ago, when I didn’t know that this game was in production, I made a post about what an X-Com reboot would need to be a worthy successor.  Firaxis followed it word for word.  Much love.

Available on Steam and also for consoles.

Torchlight is a Great Little Game

Happy weekend all!  Pike here.

I haven’t been posting much on this blog lately, and I do apologize for that.  The truth is that I’ve been having an obscene about of fun with the lastest WoW expac so I’m playing a lot of that.

Today, however, I thought I would give something new a shot and I booted up Torchlight, which I have somehow never played before.  And I promptly wound up playing it for the next few hours, because it was just that addictive.  For the few of you who haven’t played it, it’s an action-RPG along the veins of Diablo, and it is just wonderful.  You can pick from three classes and I promptly picked alchemist because the guy is wearing goggles, and I think I made the right choice.  I love hurling poison bolts at my enemies from afar, watching them all expire, and then going around and collecting all sorts of great loot.  It’s simple, straightforward, and a whole lot of fun.

Also, one of the questgivers is a steampunky robot.  I approve.

The sequel recently came out and I look forward to playing that as well, but for now I’m having a blast with the original!  Anyone who hasn’t looked into this series should really do so.  It is well worth the price!

The official Torchlight website is here: http://www.torchlightgame.com/

And now, here is a cat picture, because it’s always time for cat pictures:

Cats are also the best choice of pet in Torchlight.

XCOM: Enemy Unknown is Almost Here!

As you can probably imagine, we’re pretty hyped about this game.  And with just two more weeks to go, the hype here at the Closet is really starting to reach fever pitch, and we’re getting desperate while waiting and resorting to criminal and altogether unnecessary things like playing WoW all day in the meantime.

Fortunately for those who want a sneak peek, there’s a demo available!  Being a demo, it obviously doesn’t include much, so opinions on it vary, but it may be worth a look if you absolutely can’t wait.

As for the full game, don’t worry– I’m sure we’ll be talking about it quite a lot as soon as it hits the market!

Mister Adequate Has a Secret

I’m surprised he hasn’t mentioned this yet (or maybe he has and I just haven’t seen it)– but our dear Mister Adequate has been hard at work on a mod for Victoria 2.  He has this whole alternate history scenario in his head that he’s translating to a game and adding all sorts of fun countries and that sort of thing.  He’s been working on it on and off for weeks now– he’s very dedicated!

Have you ever tried to mod a game?  How did it go?

Oops! I Did It Again

If you are anything like myself or Mister Adequate, then you will be well-acquainted with that obnoxious insect that comes around every six months or so and nibbles on you and makes you nostalgic for World of Warcraft and won’t stop nibbling until you actually re-sub. This invariably results in a few weeks of playing little else but WoW until the bug is satiated and flies away– for the time being, anyway.

I was visited by this bug about a week back and after several days of trying to ignore it and swat it away while it hummed the Karazhan theme in my ear, I recently caved and re-downloaded the game. I know, I know.

Now I haven’t played in months and months and one of the things that I always felt bad about was that I left my long-time main, Tawyn, rather unceremoniously dumped in Stormwind in a bunch of greens from the new Cataclysm content– basically I played for about a month after Cata launch and then realized “You know what, I’m still bored of raiding and heroics” and logged out and didn’t return. So poor Tawyn wasn’t retired in her level 70 epics or her level 80 epics– no, she was retired wearing [Boring Uldum Pants of the Whale] and such. Obviously this wasn’t going to do, so the very first thing I did was transmogrify into old stuff from my favorite ever raid instance, Karazhan, and various assorted BC heroics. For the first time in years, Tawyn matched my figureprint of her and the mental image I have when I think of her. I… really can’t express how good this felt.

Suddenly, playing my character was fun again. Because suddenly, I didn’t look like a scrub in greens. Nor did I look like a mishmash of epics from the current content. Rather, I looked like my character— something I was proud of.

Don’t get me wrong. I still don’t feel like raiding or doing heroics or really any sort of endgame. But at least I can deal with dailies and things like leveling once MoP comes out (should I get the expac– I’m still not sure if I will.)

The new patch comes out tomorrow and it gets rid of hunter stat sticks, which means I’ll lose my lovely Sonic Spear and I won’t be able to sport my Legacy in the future. But you’ll have to pry Wolfslayer Sniper Rifle out of my cold, dead, purple hands.

Sonic the Hedgehog 4

You may not be aware that Sonic the Hedgehog 4 is even a thing. Well, it is. Sega has been releasing “episodes” of what is supposed to be an old fashioned, oldschool Sonic adventure for the past couple of years, and I finally broke down and bought them the other day, despite some misgivings.

Well, I’ve played both Episode 1 and 2 quite a bit, and here’s what I’ve got to say about them:

THE VERDICT:

The games play pretty much like Sonics 1 – 3&K. Sonic gets the homing attack which he got later on his life, and which at first annoyed my inner purist before I realized that it actually fit in rather nicely and adds some neat new play mechanics and allows for new level design ideas. In Episode 2, you also get Tails as a sidekick, which introduces a couple additional new moves which also fit in nicely. The Episode 1 Sonic feels a bit “floaty” to me but Episode 2 fixes that right up.

This is the best Sonic gif you will ever see.

The levels are almost entirely based off of classic ones from the Genesis era. That’s not to say they’re remade with few changes, or even rebooted a la Sonic Generations. Rather, they’re all new levels that feel like they could take place in Aquatic Ruin Zone or Oil Ocean Zone or Metropolis Zone or a combination of them. You will recognize many, many familiar enemies and level mechanics. Unfortunately none of them seem to stand up as strongly as their original inspirations, even though some moments come close. Oddly, the best levels are the ones that are the most unlike prior Zones. (A level where you dash along roller coaster tracks and another that takes place during a night filled with fireflies come to mind.)

The art is passable and fits the style of the game. Episode 1 goes for a sort of… halfway-cel-shaded thing that is kind of weird but, like as with many other odd things with Sonic 4, this gets axed with Episode 2.

The music is the weakest part of Sonic 4 by far. I wish I could say it wasn’t, because I love classic Sonic music, but in this game it ranges from being “almost good” (one or two tracks) to “barely tolerable” (most of it) to “MUTE, MUTE NOW, WHAT WERE THEY THINKING” (a few unfortunate tracks).

OVERALL: I don’t know if the steep price (Somewhere in the vicinity of $30 for both episodes) is worth it for anyone who isn’t a die-hard Sonic fan, but if you can snag these on sale and you enjoyed the Genesis Sonics then they’re not bad buys. If you’re just going to get one, get the second, although getting both will open up a secret “third” episode featuring Metal Sonic which is kind of fun. Sonic the Hedgehog 4 may not live up to the first 3 (and a half) “numbered” Sonic games, but if you like going fast, it’ll keep you entertained for more than a few hours and give you a few thrilling moments that remind you of your very first time playing Sonic. And isn’t that worth almost any price?

Europa Universalis IV announced!

Yes yes, I know. This happened last week and we’re slow. We apologize. Any-who!

Good ol’ Paradox has been dropping hints about a new game in the works for a while, now, and although I think just about everyone was hoping for a new IP, the result turned out to be a new installment in Paradox’s flagship series. Here’s the trailer they’ve given us:

Things I get from the trailer:

  • Okay, so what we’ve got here is a very Crusader-Kings-2-inspired map…
  • OMG THAT MUSIC IT MAKES ME WANT TO PLAY EU3 AGAIN

And that’s about it. Fear not, though! Paradox has also provided us with some screenshots:

spongebob wallet.jpg

Now I don’t know about you guys, but I really like the look of this screenshot. It does indeed look like a lovely mashup of Crusader Kings 2 and Europa Universalis 3 and I am very okay with this.

Of course, that’s just talking about the visual direction. What about the actual gameplay? It’s probably too early to tell much at the moment, but this is what we’ve got so far:

Europa Universalis IV Main Features:

  • Make your own decisions: Nation building is completely flexible
  • Use your Monarch Power: In this new system, a leader’s traits will direct the ebb and flow of gameplay
  • Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events
  • Turn the world into your playground: Enjoy over 300 years of gameplay in a lush topographical map in full 3D
  • Gain control of vital trade routes and make the wealth of the world flow to your coffers in the all-new trade system
  • Bring out your negotiating skills in a deeper diplomatic system
  • Go online and battle against your friends in an all-new multiplayer game mode that features hot-join, improved chatting, a new matchmaking server, and support for a standalone server
  • Create your own history and customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire

So basically it sounds like EU3, except better. Again, I’m okay with this. The apple tends not to fall far from the tree with Paradox games, and truthfully I wouldn’t want it to in this case. EU3 is already a very, very solid strategy game, and if Paradox is basically just upgrading the graphics and adding some new stuff then I’m more than happy with that.

We’ll bring you more announcements and discussions on this as it occurs, so stay tuned! In the meantime, the Paradox forums have got a subforum going.

World of Warcraft on Your Resume

So Europa Universalis IV has been announced, which is something that we’ll no doubt be talking about in greater detail within the next few days, but for today’s Friday post I want to share a video I found the other night.  Basically it’s a guy talking about how an MMO guild or raid leader is probably better equipped for a leadership position than someone who has just gone to school and has no other experience, and how the guild/raid model could be applied to businesses.  In other words, he’s reiterating stuff any MMO player has already known for years.  It’s kind of nice to see other people realize it, though.  Now if only we could clone this guy and put him in charge of employment around the world, right?

CLOP

From the makers of QWOP and GIRP comes CLOP, which has you doing the same ridiculous things but with a four-legged creature instead of a two-legged one.

The CLOP unicorn is marginally easier to control than the QWOP athlete, but despite that I’ve yet to get past the giant hill about a third of the way through the stage.  Still, for some reason that I can’t quite put my finger on, this is an addictive little game that I keep playing anyway.

You can play CLOP right here if you want to check it out.  Have fun and have a nice weekend!

[Insert bad joke about the Romneys’ dancing horse here]

The Art of the Story-Driven Game

As I’ve mentioned before, I’ve been playing through Star Wars: Knights of the Old Republic lately.  Playing through a good RPG is always an interesting experience for me in particular, because the storytelling method is so far removed from that of the strategy games that I’m usually playing.  Something like a strategy game is very open-ended and sandboxy; the story comes entirely out of what you are doing.  RPGs and other story-driven games, on the other hand, are more limited.  There are a set, finite number of stories to be told, even when you’re presented with a multitude of options and endings in classic Bioware style.

SPOILER: Twilight is Darth Revan.

But this isn’t a bad thing.  Rather, it’s a very interesting narrative device.  It’s akin to a movie or book or TV series, but separate from all three.

A movie tends to be just a couple of hours long, for example, whereas the main storyline of a game can easily go on for 30+ hours.  So a video game’s storytelling is more in line with the lengthy tales of a book or TV series, but then you have the interactivity and the subsequent bond you develop with it because of that, and the result is a truly fascinating way to tell a story.

It will be interesting to see where games go from here in terms of being a narrative device.  While I personally believe that features like interactivity and gameplay are of paramount importance in games– that is why games are games, after all– the idea that a game might be considered a great piece of literature some day is a really fantastic one.