The other day I was derping around on Google and YouTube, and found this:
Gran Turismo this isn’t, but what impressed me about it is how video-game-esque it is, without actually being a video game. This is entirely mechanical. In fact, it uses the same basic principle as a toy I had as a kid, which was basically a plastic box with a steering wheel attached and a screen through which a printed paper racetrack would scroll, with a car-shaped silhouette projected onto it. Turning the steering wheel moved your car, and even though there was really no set goal to the “game”, I’d just sit there and play it forever because it LOOKED cool and I FELT in control of the action. Anyways, it’s a direct precursor to games like Pitstop and Pole Position.
Now, if that’s a bit underwhelming, try this on for size:
First, note that absolutely gorgeous cabinet. Then, check out that beautiful luminescent missile, which grabs your attention right off the bat. And those explosions when he hits a plane! I love this. And again, there’s nothing digital about this– it’s all electricity and mechanics. It was made by Sega in 1969, three years before Pong and certainly several more years before Missile Command or Space Invaders.
Now, speaking of Sega, I have one last thing to show you. This:
Aren’t those sound effects just haunting? And that whole blue saturation thing: it makes for some incredible atmosphere. And again, no “video” to this “game”. I haven’t the faintest clue how it works.
There is a true sense of wonder tied to these old games– there is to me, anyway. When a modern game does something amazing with graphics, it just tells me that computers and software have gotten better. When these games do something amazing with “graphics”, I don’t even KNOW what to think because I have no clue how they accomplished some of this stuff. I feel the same way about movies– these days when something awesome happens in a movie, you think “Oh yeah, computer graphics.” Thirty years ago, though, those effects guys worked some serious magic.
I’m not saying that the old games or movies are necessarily better, by any means– but I am saying that they leave me mystified and very impressed with what they accomplished. And as such, they’re pretty fun to explore.
Besides, you’ve got to have some serious respect for your roots, right?
This is the culmination of a Civilization IV Let’s Play I’ve been doing; here are Part One and Part Two.
Where were we? Ah yes! Caesar had just declared war on me! Again!
So Caesar sends his stack at Coventry, which I’d retaken several turns prior. I’d moved most of my reinforcements out of there, due to years of peace and assuming I’d be good. Famous last words, I know. It was very quickly down to Caesar’s stack vs. one single Redcoat. Who put up a good fight, by the way, due to my huge tech advantage, but eventually Caesar nabbed it back. What happened next can probably best be described as a game of Coventry Yo-Yo, as I took it back, and then he took it back, and then I took it back again. That poor city. It’s like it’s really Poland or something!
MEANWHILE IN ARRETIUM, it’s Caesar’s trebuchets vs. a big pile of my machine guns, which I’d just finished teching and which I was now hurrying like fist of the North Star. Yeah, that didn’t go so well for him. I guess you can give him points for being plucky, or something.
So about this time everyone voted for me to be in charge of making votes and stuff. So obviously, I asked everyone if they wanted to declare war on Caesar and help a guy out. I mean, wartimes are funtimes, right? Right? …Bueller?
Okay, I’m alone on this one then. Which is okay, because I’ve got a little stack full of Redcoats and Artillery and Caesar is still using, like, swordsmen and stuff.
I’ve also got a Great General named El Cid, who apparently was a famous historical leader at some point and only moonlighted as a Final Fantasy character. Kay, sounds good.
I went and mopped up the Roman empire. Rome fell, some other cities that I can’t remember fell, and finally even my formerly peacenik fellows got in on the action and soon everyone was just eating poor Caesar up. While this was happening, I was nonchalantly building the Manhattan Project and the Apollo Program on the side. You know, just for fun.
Anyways, Caesar quickly got down to having about, oh, one city left. Which is when this happened:
And you know, I felt bad. I really did. So I made peace with him. A couple of turns later, Sitting Bull took his last city and his entire civilization was destroyed. We’ll always remember your salad, bro.
Now that the war was over, it was time to focus on more important things, like building a spaceship. Despite having the Apollo Program finished in 1928, I wasn’t quite teched up enough to start building spaceship parts yet, so in the meantime I built dozens of ICBMs, just in case. Hey, the best offense is a good defense, right?
And so the decades went on. I was still waiting for enough tech to start building my spaceship. I was starting to get antsy about it, too, knowing that with the Time Victory option enabled, my time was limited. And then this popped up onto my screen:
I looked at it. I thought about it. Caesar was gone and all of the other civs LOVED me. All I had to do was press that button and I had a Diplomatic Victory in the bag. Game over. I win.
And I thought about it… and my cursor hovered over the button…
And so the game continued, mostly uneventfully other than having to stave off other civilizations’ frequent trade offers of clams or rocks for my uranium. Finally, though, I was able to start building spaceship parts, and I started to do so, but it was just about that time that an ominous little countdown appeared in the top right-hand corner of the screen:
100 TURNS LEFT.
And you know, for a game that was ending up remarkably peaceful now that Caesar was gone, this was possibly the most nerve-wracking part of the game yet. I had 100 turns to beat the clock, build a spaceship, launch it, and land safely on a faraway planet.
Bring
It
ON.
And so I built a spaceship, piece by piece. Times were good in the Glorious English Empire by this point; cities from other countries were seceding left and right so they could join up with me, I was exploding with culture to the point that I worried I might accidentally end up with a Culture Victory, we had tech, we had Wonders coming out our ears, we had so much money that I didn’t know what to do with it, we had a huge stockpile of nukes in case anyone decided to do something funny in the last second, we had Al Gore building the Internet for us in Warwick, and that Diplomatic Victory box kept popping up and I kept declining it.
Finally, after what seemed like forever, I launched that freaking spaceship.
And then, ten turns later…
Ahhh, what a great game. I had dominated in just about every fashion: scorewise, techwise, diplomacy-wise, culture-wise (I had two cities with Legendary Culture by the end, and four of the world’s top five cities were mine), and I got the spaceship. What sort of accolades would the score screen give me? Surely I had to be somewhere up toward the top with all those historical strategic greats…
…oooooor I can sit around at the bottom and be Warren G. Harding, I guess. Yup, looks like the game had the last laugh.
Now what about that spaceship, you may be asking? Did they reach Alpha Centauri safely? What happened to them? Well that, my friends, is a story for another day…
So where were we? Ah yes. I was building a nice stack of rooty-tooty-point-and-shooties and a couple of catapults thrown in for good measure (that part of my tech is apparently lagging woefully behind.) And it was here that the game decided to bestow a little present upon me– this quest:
So, let’s see here. They want me to build a bunch of musketmen, and also have the Taj Mahal and be operating under the Vassalage civic.
…guess who was in the middle of building a bunch of musketmen, had just recently finished building the Taj Mahal, and had switched to Vassalage for the war?
Needless to say this quest was finished very quickly, and although I was tempted to go with the mysterious Golden Age of Muskets as my reward, I opted to go for the free upgrades.
So things were getting pretty interesting here, let’s see if I can give you the long and short of it: Monty is still acting suspiciously nice, Sitting Bull still has a vendetta against the world (and keeps asking me to help him kill various people, which I keep politely declining), the English people are enjoying their cultured lifestyle as I tech music, theatre, and literature for them and build them all sorts of wonders– we even got Picasso as a Great Artist, and I promptly sent him to go dump a bunch of cubism on Warwick’s unsuspecting head– oh, and Caesar has called in the cavalry.
He proceeds to attack York, which actually ends up being a very close battle– too close for my own comfort. It was time to retaliate. Quickly I rounded up my little stack and took out the rest of Caesar’s, and then made for his closest city: Arretium. I took it easily, but we did sustain some losses. Alright then, England, I know I’ve been giving you music and crap and preparing you for a future of top hats and monocles and tea, but it’s time to take a little time-out tech up for some ADVANCED rooty-tooties.
So I started teching up to Rifling. I figure that once we’ve got that, we’ve got everything in the bag. Meanwhile, I’ve got enough of my stack left to retake Coventry, which I’d lost some time ago. This was right about the time that Sitting Bull decided to give me a present. See, a little while back he’d randomly won the Apostolic Palace election somehow (seriously, how did he get those votes? He’s been at war with pretty much everyone), and now, he decided to use this power to initiate a vote to get everybody to declare war on Caesar, whether they wanted to or not.
So Monty is at war with Caesar, Sitting Bull is at war with Caesar for the second or third time this game already, and I’m on my way to retake Coventry with my little stack. Caesar’s no slouch, though: he’s got units and new armies running all over the place and sniping at my poor little musketmen from afar, picking them off one by one. Still, despite being a bit of a tough fight, we came out of it victorious.
Now that I had two towns from Caesar, I figured it was about time to call it good and bunker down a bit and get some upgrades going. See, this is about the period of time when England’s special units really come into play, with those Stock Exchanges acting like a bank on steroids, and with Rifling giving you access to Redcoats, which… well, aside from being an upgraded version of a Riflemen, have got some seriously sexy uniforms.
So, Caesar and I made peace. It was pretty cool. There were some kerfuffles elsewhere on the world, between the other Civs, but I was content to sit around and build and tech and upgrade for a while and switch to the Emancipation civic just to make everyone mad (for those who are not aware, once someone in the game switches to Emancipation, ALL populaces in the game get angry about not having it until they have it, too. So if you’ve got it first, it’s unbelievably hilarious.)
You know those silly Let’s Plays and Action Reports that people who are funnier than I am are usually really good at writing? Where someone will detail their game, play-by-play, and somehow it’s nearly as enjoyable as playing the game itself? Yeah. I’ve always enjoyed those, and so decided to try my hand at one myself. This is potentially a disastrous idea partially because I doubt I am funny enough to pull it off, and partially because I’m sure I’ll end up being thoroughly embarrassed either by a game where I randomly get slaughtered, or worse, a boring game where absolutely nothing happens. But hey, it might be worth a shot, right? And if all else fails I can always just… NOT publish this post, right? Or at least not make anymore?
So. My inaugural game of choice is Civilization IV. Because I’ve played it long enough by now that I at least have an inkling of what I’m doing and thus am less likely to fail miserably in a public and most embarrassing fashion. That’s the plan, at least. (Watch now as everything goes wrong.)
GAME RULES: Five civs, on a standard size map, for elbow room. All victory possibilities enabled, to spice things up (usually I disable all the “lame” victories like Cultural or Time.) I’m playing as Churchill, who is quite possibly my favorite civ. Not just because you get to play as Churchill, which is pretty great, but also because man, those unique units/buildings and those freaking traits. The only downside is his lack of Creative and thus lack of serious amounts of fun with borders, but I’ll live. Barbarians on; come at me bros. No tech brokering, though, and no vassal states, because those are cheap. Choose religions is on, just for fun.
LET’S DO THIS.
So first thing’s first: awesome starting area and they were even nice enough to put my Settler on a hill for me. And to top it off: a goody hut right off the bat with another Settler, allowing me to go plop down a second base right away! Surely things can’t get better, can they?
…they can. Stone. One tile outside of my new base.
Okay, guys, let’s stop and I’m going to tell you about typcial my Civ IV strategy. It goes something like this: Beeline for the Pyramids, which is a wonder that opens up a bunch of civics that you usually wouldn’t get until later in the game, and also increases your chances of getting Great Engineers, who can speed up buildings and also research tech for you. Once you start getting Great Engies, you can quickly build more things that give you MORE Great Engies and this is how I usually end up with a big ol’ tech lead and often a cultural lead as well (have I mentioned that I’m a Wonders whore?) Snagging the Pyramids first is crucial for this, and while I can usually pull it off, having stone early on seals the deal.
So, happily, I started building things up to snag me some of that delicious stone.
Then… then we get to turn 11. “Christianity has been founded in a distant land.” Well crap. This is usually a bad sign. The civs who jump for that religion tend to be, ah, how shall we put it? A bit zealous? Overly fanatical? Nah, still not quite the words I’m looking for. How about… completely and utterly insane? That sounds about right. (Meanwhile, Judaism has been founded in York. I’d add something to that statement, but it’s pretty funny as is, honestly.)
Alright, let’s scout around and see what we’ve got, then. Sitting Bull. He always seems to hate me for some reason that I can’t put my finger on, but on the same token he usually doesn’t attack unless provoked and just sits there in the corner silently hating you, so I think I’ll live. Julius Caesar. Invited me in for salad. Bro potential. Suleiman. He tends to stick to himself and avoid everyone. Not bad.
…
…
…aaaaand Monty. And he’s already mad. This is gonna be a fun game.
So there we are. I’m ignoring everyone for now, though, since I’m just buzzing away here in jolly old England– I’ve hooked the stone up to my two cities and am going to have both the Pyramids and Stonehenge about fifty turns into the game. Just to spite everyone else, I queue up the Great Wall next and have it done before we even hit turn sixty.
Things continued to go really well. My next project was to queue up some scouts and figure out where the ocean is, because the Great Landlocked Nation of England is just not gonna fly. So I went ahead and did that. The ocean is, as it turns out, not too far away– on the other side of a random desert, but eh, I’ll live. I founded a new city over there and continued plugging away. I snagged the Oracle within seconds of queuing it up and thus got my free tech. London celebrated We Love the Prime Minister Day in freaking 1240 BC. I got a Great Spy which I promptly sent up to our pal Monty. Sitting Bull converted to my religion. I was building wonders in mere handfuls of turns. And to top it all off:
Yup. Tesla. Not that it makes any difference beyond being a randomly generated name for your Great Engy, but come on, it’s FREAKING TESLA. I always consider it a bit of a good luck sign when I get one of my favorite historical boyfriends.
Life in England was pretty blissful for a while until London got mad at me for their city being too overcrowded, so I did what any caring and just Prime Minister would do. I sacrificed several thousands of my citizens to build The Hanging Gardens. Hey, they didn’t complain about overcrowding after that. And then it was back to building and teching.
Now by this point, the world was pretty clearly split into two religions. You had Sitting Bull and I sitting around being Jewish, and then everyone else was Christian. So far, no conflicts… yet. With something like this, though, it’s bound to happen (have you seen Fiddler on the Roof?) so just in case, I made some extra archers in each of my cities.
After that things started to go terribly smoothly– too smoothly, for a game with Montezuma involved. Nothing really exciting happened… some Barbarians showed up and then turned around and left; I did some trades; I got some wonders; I got Great People up the wazoo; and I snagged Liberalism (and thus another free tech) in 980 AD, which is pretty darn early by most standards. Score-wise, I was leading by an insanely silly margin at this point: I was close to tripling everyone else. That stone at the beginning of the game really went a long ways.
SO THERE I WAS. It was 1000 AD and the people of England had Universal Suffrage, Free Speech, and Free Religion. And, um, Slavery. But hey, you can’t have it all, right?
I started to get a little worried. Was this game really going to be this easy and boring? Was nothing going to happen? Would I end up winning some sort of Diplomatic victory before the second half of the game? Would this be the most boring blog post I’ve written thus far?
I shouldn’t have feared: Caesar declared war on Sitting Bull. And then promptly turned around and told me to give him techs, or suffer the consequences. Now this pleased neither Pike nor Gaga, and honestly I was itching for something to happen at this point, so I told him where to stick it. So Caesar declared on me. Excellent. Suleiman turned around and declared on Sitting Bull. Finally things were starting to pick up a little! Wunderbar.
Caesar then proceeded to toss a big ol’ stack at Coventry, my newest city and one which happened to be sitting right on the Roman borders. I sort of expected I was going to lose it as collateral damage when I told Caesar where to go, and lose it I did. No big deal; there was nothing important in that city anyway. Instead, I just focused on bulking up defense in other, more important cities. This was easy to accomplish: I could build pretty much anything in London in a turn or two.
Things continued to get interesting. Caesar derped around for a bit– not sure what his plans were, but he certainly didn’t seem to be a threat anymore after taking Coventry. While he tried to decide what to do with his handful of horse archers and chariots I idly started researching a little tech you may have heard of.
Sitting Bull then showed up begging for help in his crusade against… well, the world, apparently, since as it turns out he’s the worst enemy of literally everyone in the game at this point. I considered this for a minute, and realized I could probably handle it, but I wanted to put it off just a bit longer while I teched rooty tooty point-and-shooties, as we call them here in Churchill’s Glorious Republic.
Meanwhile, Caesar’s anemic army had decided to show up again and was now marching around in my territory, generally making a big fancy show and not doing any damage at all before finally turning around and leaving, but not before destroying a farm in a rather petulant display, presumably just to scare me.
The disturbingly quiet Monty finally started showing his face around this time as well, asking me for favors and techs. Feeling rather full of myself, I decline most of them. He’s getting slightly cross, I think.
Meanwhile, our buddy Julius has (finally) gotten himself another big ol’ army and sends it right at York. His entire stack is promptly destroyed by my longbowmen, and I’m cooking up a little present of my own: a stack full of musketmen.
By this point, international relations all around are continuing to decline. Sitting Bull hates everyone but me, and our own tentative pact is pretty thin. Monty isn’t happy with me because… well, he’s Monty and to top it off I’ve been a jerk to him this entire time, just to taunt him. Even the normally laid-back Suleiman is starting to get annoyed. And Caesar, well…
He’s not too happy either.
What’s going to happen next? Total Global English Domination (it’s like it’s really real life in the Victorian era!)? Everyone else turning on me? Monty building up a surprise army that he’s been hiding from me this entire time? Englishmen everywhere renaming Caesar Salad to Liberty Lettuce?
I’ve messed around with it before, but I was never able to give it the full amount of attention it really deserved. Partially because it liked to crash at inopportune moments (guess that’s what happens when you’re playing a 12 year old game, though), and partially because there always seemed to be other games that were competing for my attention. So all my attempts at the game mostly involved me derping around and never getting to finish an entire game because it would crash or I’d get distracted or something. Recently, though, inspired partially by a pretty neat Civ IV mod called Planetfall, I actually sat down and played an entire game and allowed myself to be swept up in the story and the atmosphere.
Oh
My
WORD
It’s like, if you threw Civilization, some of the best quotes I’ve ever heard in my life, and this insanely great science fiction story into a blender and then spiked it with the most addictive drug you can think of, you’d get SMAC.
I DON’T EVEN KNOW
Guys. Just. Okay. First, I’m going to talk about the characters. They get mad. Easily. A lot easier than they do in, say, Civ IV. They’ll come after you if you so much as look at them funny, unless you manage to appease them with a tech or something, and who wants to do that?
So you’re fighting a lot.
While you’re doing this, you’re also trying to deal with the native life on Planet. Which is incredibly deadly and has this backstory that will send chills up your spine.
Then, Planet starts talking to you.
(Planet is basically GLaDoS before GLaDoS existed, by the way. In that Planet has this bizarre and thoroughly great way of talking and says things that will make you giggle for minutes.)
So you’re trying to figure out this mystery, and you’re still fighting this war and trying to manage your bases and trying to tech and trying to deal with the native life (although you can start using the native life to your advantage if you get on good terms with Planet), and then spoilers happen and more spoilers happen and pretty soon you’re on your way to transcending mere mortal humanity.
Sounds pretty great, right?
Except by this point, if you aren’t careful, you’ve got even MORE on your plate to deal with. Like your own people rioting because you didn’t manage them correctly. Like your enemies flinging around missiles that actually permanently destroy portions of the map. Like rising oceans that will wipe out your carefully tended bases without a single warning. Like everyone racing you to become one with Planet.
I DON’T EVEN KNOW
Has a video game ever been so tense? Has a pile of pixels on a screen ever made me grip my chair so hard? I don’t think so.
This game is far, far more obscure than it should be.
And I think it’s my new favorite. And I haven’t had a new favorite video game in at least a decade. Not because I’m stubborn. But because this is the first game I’ve played in ten years that hasn’t made me add “It’s almost as great as…” under my breath after my accolades. Games like Starcraft or Ocarina of Time were my favorites for years because, back then, they blew my mind on multiple levels and set a whole new bar for what video games could do. SMAC has done that again. I’m just disappointed that I didn’t figure this out, I dunno, in 1999 like I should have. Better late than never though, right?
Also, if Sid Meier and Brian Reynolds haven’t been promoted to godhood yet then I don’t know WHAT is going on.
The other day I acquired VVVVVV, an indie game that looks and plays similar to a Flash game, but Steam was having a special so it was only $2.50 and I’d heard good things about it so I bought it. Can’t beat a video game that costs less than a gallon of gas, right?
So anyways, this game is based around the rather gravity-defying gimmick of being able to switch between walking on the floor and walking on the ceiling. That might seem like a pretty simple gimmick, but you’d be surprised: this mechanic single-handedly turns the game from your typical retro platformer into a puzzle game that still somehow requires lightning-quick reflexes. Or you die. For the record, you die a lot in this game. Fortunately, the game designers were well aware of this, and you have unlimited lives and respawn near-instantly.
This brings me to my next point: each puzzle is neatly self-contained within either a single room, or a very small selection of rooms. So theoretically, if you have perfect reflexes, you can finish each puzzle within about five seconds. This is a delightfully evil tactic on the game designers’ parts, by the way, because the fact that you can see the end of every puzzle juuuuust out of reach, combined with unlimited lives and instant respawn on death, means that instead of getting frustrated and quitting, you’ll just keep trying, because it’s just RIGHT there and you’d might as well give it ONE MORE SHOT and then ONE MORE TRY and then JUST ONE MORE and then… yeah.
Anyways, combine some seriously catchy game mechanics with some seriously catchy chiptune music, and you’ve got yourself a game that you’ll quickly lose an hour or so to. It’s not particularly big and flashy or anything, but if you’ve got thirty minutes and want to lose your mind, this game is the way to go.
So the other day I was playing Civ IV, because apparently I’m still desperately addicted to it, and I was playing a single player game and I decided to bump up the difficulty by a notch. You know, jump up from “Noble” to whatever is just above Noble. Prince, I think?
It seemed like a sensible thing to do. I’d played up through the ranks– Settler, Chieftain, Warlord– and each had been a reasonable ramp up in difficulty level and finally I’d landed on Noble, which is the game’s default “average” difficulty level. And I could beat the game on Noble with few issues, so why not tune it up a notch? It makes sense, right?
So, fairly confident in my own abilities, I started up a game on Prince.
…within about ten minutes I knew I was going to have some problems when all of the other AIs were mysteriously doubling my score, and then by about twenty minutes in I was cheating via the World Builder because all of the other AIs were mysteriously tripling my score.
Needless to say I wasn’t exactly thrilled about the outcome!
I think the reason why this happened is because the Civ IV AI is built to pretty much act the same regardless of difficulty level. The easier difficulty levels are “easier” because they give you bonuses in terms of your population’s happiness or health (and, on Settler at least, the civs seem slightly less likely to declare war on you), and the higher difficulty levels… well I don’t know, they give the AIs crack or something. It feels somewhat “false”, regardless, and reminds me of ten years ago when I’d play Starcraft for hours on end and you were always reasonably certain of what the computer was going to do so it was easy to exploit it (You knew there was always going to be an initial attack of zealots or marines about ten minutes into the game, and then another group of the next tier of units at about twenty, and etc.)
I’d like to play a difficult Civ game against an AI that isn’t just “the regular AI but CHEATING”. I think there are mods that improve the AI; I’ll have to look into those.
Anyways! Your stories about ridiculously hard AIs or difficulty levels?
So I haven’t played World of Warcraft in a few months now– my account expired sometime in February or March, and I hadn’t been playing for weeks before that– but I still follow a lot of active WoW players on Twitter by virtue of my background as a WoW blogger, so I hear a lot of game-related news simply through the grapevine. And one of the things that’s going to be happening soon, from what I hear, is the removal of the keyring and keys from the game.
Now if you’ve been following me for a long time, you can probably see where this is going. If not, I’m just going to leave this here:
Remember getting the Karazhan key? Remember ALL THOSE FREAKING DUNGEONS?
Remember Sethekk Halls, Shadow Labs, Steamvault, Botanica, Mechanar, Arcatraz, Old Hillsbrad Foothills, and The Black Morass? And how it took days to do all of these because you had to get groups together and stuff, because there was no Dungeon Finder? You’d wait and wait until your trusted guildies and friends were online before even thinking about making a group? Yeah.
It was such a pain but it felt so good to get that key at the end. These were some seriously hard dungeons, too. Remember freaking Shadow Labs? Remember when you would grind that thing for days just to get a blue?
Back then, you needed keys for everything, and the Master’s Key was one of the big ones. After you spent forever getting that key, it was time to grind rep in order to get keys to get into Heroics, so you could get epics. Remember Heroic Steamvaults? What a pain in the butt dungeon. Heroic Mech, anyone? That fire chick, anyone?
Keys were a tangible reward showing that you’d been through the maze and done your time and had access to all those mythical places that you heard about only in whispers in trade chat. Hearing that they’re going away is… well, it’s not the end of the world and I’m not crying about it or anything. But it made me think back to those days when they and their partner “attunement” were a pretty big aspect of endgame. And that made me nostalgic. Hence this post.
I may not play anymore, but I’m going to miss my Master’s Key, I think. Just a bit.
What’s this? We’re back? Not raptured? Oh well. Maybe next time, eh?
Anyways, I’m here to tell you that Pokemon Gold/Silver is brilliant. And this is why:
You beat the game by beating the Elite Four. Typical Pokemon game, right? You beat the game, the credits roll, and you get the Game Over screen.
…that’s not the end of the game. In fact, you’re only about halfway through the content at that point.
“Now hold on a minute, Pike,” I can hear you saying. “I’ve played [insert game here] and there’s plenty of content after you beat the game. It’s got all sorts of replay value.”
You know what? You’re right. There’s a lot of games out there like that. But none that I have played so far have come close to pulling it off the Way Pokemon Gold/Silver did it.
See, let’s go back in time a little. You’ve played the original Pokemon Red/Blue a million times. The sequel comes out, and you can’t contain your excitement. You load up the game, hoping for an adventure just like the first, but bigger and better. You’re greeted with a different world and different Pokemon, which feels just a little off to you somehow, but you play anyway and soon you love this new game as much as the last.
…but something still feels ever so very “off”. Namely, that initial desire you had to revisit the friends and places from the Pokemon games hasn’t quite faded away. You’re just a bit homesick.
Then you beat Pokemon Gold/Silver and guess what?
You actually get to go back to the world of the first game.
Your mind is blown to pieces by this revelation, and those pieces are blown into further pieces when you realize that you can go through and re-challenge all the gym leaders from the first game. You’re older and wiser now, and so are better prepared, and so are your rivals. You’re absolutely giddy at this notion and carefully go through and battle all of your old opponents.
But even that’s not the end, because then you go through a dungeon very similar to the ones you carefully crawled through back in the day and then you fight… yourself.
That’s right.
The climactic fight of this game is to battle the protagonist of the original, probably using a bunch of the Pokemon you, yourself, used back then. Oh, and they’re all, like, level 80.
I don’t think anything I type here can fully express the way you feel when you first stumble across this battle, so I’ll just leave these pictures right here:
I think it’s this whole second half of the game that cemented it as my firm favorite of the Pokemon generations and that still continues to blow my mind a decade later. I can’t think of another game that has done “post-credits content” so very well. If you can think of one that has, please direct me to it, because I must play it immediately.
Monsieur Adequate and myself have both been playing a lot of SimCity 4 lately. And the other day when we were playing it, the topic of just how long this game series has been around came up. Here, have a timeline:
SimCity – 1989 – 22 years ago
SimCity 2000 – 1994 – 17 years ago
SimCity 3000 – 1999 – 12 years ago
SimCity 4 – 2003 – 8 years ago
This thought– that this game has been around for 22 years, and we’re still just as engrossed by it– really hit me for some reason. The weird thing is that there are other game series that have been around just as long, if not longer, but they don’t seem to strike me that same way. For example, I’ve theoretically been playing Mario games since Donkey Kong in… whatever year that was that I first played Donkey Kong. Certainly before 1989. But Mario has evolved. Look at Donkey Kong– or even Super Mario Bros.– and then take a look at, say, Super Mario Galaxy. Beyond the titular main character, there is little to no similarity. Other series that have been around for just as long are similar. The characters, locations, and baddies may be the same, but the games and gameplay themselves are usually different.
SimCity, however, has essentially stayed the same. If you were a first time player and played SimCity 2000 for a while and then jumped to SimCity 4, you would have very little trouble adjusting. Everything is still there. The zoning is there. The roads are there. The water pipes are there. The power lines are there. Your schools and hospitals and fire departments are there. You still have your top-down, isometric view of the world. Your Sims still follow the same basic rules now that they did in 1994.
And it is this thought– this fact that an idea Will Wright had in the eighties is so very stable as to still be a thoroughly addicting and entertaining game today– that is a wonderful thing, I think. And I’m reminded of this whenever I play yet another incarnation of the series, geek out about something ridiculous like road signs, and realize that I’ve been in love with this game for twenty years.
One of the all-time greats? Yup. One of the all-time greats. And I love the fact that I grew up with it.