All posts by Mister Adequate

Potential

You know, I think I’ve identified another hook that strategy games tend to have for me. It’s something I’ve noticed I feel in such games for a long time but have never really connected it in a logical sense to a reason of appeal.

That is quite simply potential. Think about when you begin a game, especially a 4X like Civilization. Think about how you see almost nothing of the world, just your immediate surroundings, unblemished by human actions, and beyond that the dark mystery of the unknown. Your first, tiny, puny settlement, protected by a handful of clubmen. You send out a scout and begin gradually cranking out buildings and units, gradually expanding.

I don't have a relevant pic, so have this cat hugging this kitten.

It’s that exact moment right at the beginning, the moment of seeing the potential but not yet being able to achieve it, that I love. Or at least is the first half of what I love. You begin planning, mentally placing future settlements, looking at how to fight a defensive war, scouting out your neighbors, all that sort of thing. The entire game is before you and it is a quantum, Schroedinger-esque value at this moment. It is not yet a game, but the potential of a game. Over at Flash of Steel, a good while ago, Troy Goodfellow wrote an excellent piece that is related to this. As he says it’s not that things are complete unscripted, in fact a lot of things are constrained by various rules and/or in-game costs, but one of the core aspects of a good strategy game is that it is fundamentally a story, or a series or collection of stories. The story of how the Iroquois conquered the world, or when the Cold War went hot, or whatever it might be.

And that pregnant moment in the first few turns of a good 4x where so, so many stories are possible, and you get to wrestle with your rivals to write one – that moment is truly delicious. Much later you will look back across a cultivated, irrigated, networked empire that has left no tile untouched in the quest for dominance and efficiency, and the story of getting from A to B is there to see. Some things will be obvious, like the masses of farms and mines. Some a little more subtle, perhaps, like how all the cities in the southern end of your Persian empire have French names. But all there to be seen and remembered. The potential has been realized, and now you have a completed game, and the memories of playing it.

A core aspect of this is the ability to affect the world itself, which may be why strategy games (and management/sim games) seem to scratch this itch most effectively for me, as opposed to the more typically narrative-led genres. It’s not just the transfer of territory, but also the utilization of that same territory once you own it. Not just the achievement of a prize, but the use of the prize. It’s an inherent strength in strategy games I feel; until you achieve your ultimate victory you’re always looking for more efficiency, how to get more gold or credits or beakers or whatever, using your past conquests to become ever-stronger.

Also, when Troy Goodfellow said “No action game has ever made me want to be a writer. Some strategy games have.”, that could have been me saying it. In fact my book, which I am currently editing, was originally intended to just be an AAR of Space Empires V, but it rapidly blossomed far beyond that.

Happy New Year!

Happy New Year from us at The Android’s Closet! Thanks to all our readers and commenters for helping make this such an enjoyable little project for Pike and myself! Here’s to another year of ponies and discussing old strategy games! (We’ll try to branch out a bit, we promise!)

Now, to business – what are you looking forward to in gaming in the year 2012? Here are some of those I’m interested in:

Dead State. A turn-based zombie apoc RPG? Yes. VERY yes. I know every game and its mother has zombies in it these days, but there’s a big difference between having zombies and actually being a zombie survival game. I may blog about that at some point in fact. Or did I already? I can never remember.

Mass Effect 3. I know it’s probably going to be even less like 1 than 2 was. I know it’s almost certainly going to ignore all the decisions made in 1 and 2. I know they’re going to spend more time writing the romances than the main plot. But I’ve been with this series since the beginning, and damnit, I’m going to see it through to the end!

Something like this, yeah.

Final Fantasy XIII-2. The original was a guilty pleasure. I know it’s not a very good game, and not up to the expected standards of a Final Fantasy. But I had a buttload of fun playing it anyway, so I’m looking forward to more running through linear corridors!

Crusader Kings 2. This is the real meaty one though, a new Paradox game that updates one of their most trolly and looks almost as though it will be playable on release. I’m sure it won’t be, but it’ll hopefully need fewer patches than usual to get into such a state. Incest, bastards, and court intrigue is always a recipe for hilarity though. Also from Pox is the expansion to Victoria 2, A House Divided which focuses on the Russo-Japanese War of 1904-5. Oh no, my mistake. It’s about the US Civil War. They never make games about the Russo-Japanese War of 1904-5.

There should also be a new version of Dwarf Fortress on the way, with all kinds of crazy things like vampires and new NPC cities and improved trade. Very exciting!

There are others, but those are the main new releases for me. What about you all? What has you excited in games in the coming year?

Mister Adequate’s Year In Games

Taking after my co-blogger Pike, I thought I would take a look back on my year in gaming!

January
I started the year in the middle of a huge Civilization IV kick, and it was by far the most played game of that month I am sure. I sampled a multitude of mods for it, such as Caveman 2 Cosmos and Fall From Heaven 2.

February
Feb was still plenty of Civ IV, but there was a great deal of Dwarf Fortress mixed in there as well. At the end of the month I also fired up my good old WoW account, a little before Pike did likewise.

March
There was plenty of WoW this month, at least for a couple of weeks. Once that was done I believe I started a huge SimCity 4 kick that lasted for a couple of months.

April
In April the new fan version of Hearts of Iron 2, known as Darkest Hour was released. I pretty much immediately fell even more in love with HoI thanks to this and played little else.

Sadly I did not play any Pony Alert 2

June and July
I didn’t spend terribly much time on any particular game during the height of summer, I was more concerned with not melting! A wide variety of things were dabbled with here. I think there was some Minecraft.

August
In August I sat down to replay an old favorite on the PS1, Breath of Fire III. It really is a wonderful, charming game with all kinds of hidden depths, and it was time well spent.

September
September was when I played the majority of Deus Ex: Human Revolution, which surprised me as much as anybody else by not only being good, but by being a worth successor to the original DX!

October
In October I started on a long-lasting space 4X kick, which includes Galactic Civilizations 2, Master of Orion 2, Space Empires IV, and Star Ruler.

November
November was when both Skyrim and Saints Row: The Third landed, and I spent a huge amount of time with both!

December
I’ve spent most of this month with the Kaiserriech mod for Darkest Hour, and I’ve just now started up Dwarf Fortress again.

Forget micro, I want picomanagement!

I’m not a huge fan of most racing games, though of course there are exceptions like Wipeout, Rollcage, and Burnout. However the apex of the genre is without question Gran Turismo, which might not necessarily be to my taste in genre terms, but which has one incredibly strong appeal that really does tempt me.

You can customize everything. This game offers the kind of spergy detailed control and tweaking that really should make Strategy gamers think twice about our claims to be spergy over details. The same sort of thing appears in the NASCAR games which my dad used to play; you can customize the shock absorbance of each individual shock… thingy… look I’m not a car guy, that’s not the point.

The point is why don’t we have this sort of thing in other genres? I’m 100% behind racing game fans having a game like GT, it’s only good. I just want to know where the game that lets you design a train with that level of detail is, or an airplane. And then we get to the things I really want to see personally, which starts Gran Turismo crossed with Wipeout. Can you even fathom that level of detailed control and tweaking over your nifty little Auricom F-3600 AG racer?

Of course if you recall my recent post on different ship design methods in 4X games, you can probably see where this is going. Yep. I want a game where you can tweak the voltage that runs through the coils of your gauss cannon. I want a game where you can change the total range of movement of your ion thruster nacelles and get different effects. I want a game so incredibly complex that it makes Aurora look small-time.

I also want a game where you can do this with mechs. Armored Core is nice, but I don’t just want a bunch of different components, I want to modify each and every component individually. When will the world realize how desperately it needs to fulfill my unbelievably specific requirements?

Alternate history is funny

I’ve had a tremendously poor Internet quality these last couple of weeks and it just kept getting worse – it took me several minutes to check my email for example – but fortunately it is fixed now so we can get back to our regular scheduling! Many thanks also to Rilgon for his excellent post yesterday, giving us a little look into a genre that Pike and myself don’t pay quite enough attention to (Largely because the genre will never equal what Treasure made in my eyes).

Now, on to something very important: GoG.com is selling SMAC for three US Dollars. You have no excuse.

I shall tell you about my recent escapades!

I have recently finished a World Conquest in the KR mod for Darkest Hour, playing as an enlightened, democratic Japan. That flung dozens of nukes around and killed tens if not hundreds of millions in her global conquest. Enlightened!

And now Pike and myself have settled down for a wonderful evening of Civilization IV, where we face the famous Confucian Egyptians, among others!

Tell us, dear readers, both what you will be playing this weekend and of your favorite alternate history situations in videogames, either as settings or ones you have yourself created!

Ah, Christmas. The time when our wallets get wrecked.

So as you may or may not know, GoG.com has decided that they’re not going to stand for this ‘Steam getting all the money’ shit, and have thus launched their own huge sale. Front and center of this is something that really stretches the definition of the word “sale”, because it is costs no pounds and no pennies, which means in foreign monopoly money they presumably have to GIVE you money when you download it.

http://www.gog.com/en/gamecard/empire_earth_gold_edition/

Empire Earth was a pretty great game. It was essentially Age of Empires, only on a Civilization timescale, from prehistory to a cybernetic future with mechs and stuff. For free? You have NO excuse not to give it a shot, it’s a wonderful game that is probably even better these days thanks to the fact that modern computers should be able to handle obscene numbers of units and stuff.

At ten bucks, EEII is probably worth it for fans of the genre. Not as good as the first, but still a pretty solid and enjoyable game.

III is right out.

I’m leery of sounding too much like an advertiser for a website or anything, but it’s really difficult not to enthuse about GoG.com when they’re in the middle of a sale that means you can buy The Witcher for four ninety nine USD. Is there anything you’re hoping to snap up over the next few weeks to while away the long lazy Christmas evenings, all wrapped up in a blanket and stuff?

(Ed. note: Obligatory pony picture. It's Christmas related, and also Mister Adequate related, because he's a Brit so we Yanks can make fun of him. -Pike)

Pike trolls, then gets trolled. Also Christmas List!

Let me tell you a tale. A tale of Mister Adequate getting trolled to an extreme degree. Yesterday my dear co-blogger Pike and I were playing a game of Civ IV. We were on Skype while we did this, as usual. On turn four she began giggling, and on asking what happened, she revealed that a tribal hut had just given her the Bronze Working tech. For those not familiar with the game, Bronze Working is one of the more expensive, and most useful, early techs. It opens several units up, reveals a very potent resource, gives a new civic, AND lets you chop down trees. It’s never a tech you don’t want, the only question is how hard to beeline for it. Oh but we’re not done! Fourteen turns after this, she began laughing with downright insane, maniacal glee. She had just randomly been given Iron Working from another hut.

I was rather perturbed by this. But while later, while she was dominating the leaderboard and teching up merrily in her little remote peninsula, she got a message from Julius Caesar: “Pay 500 gold” was the gist of it. She told him where to go. A few turns after this he declared war on her. Still nothing special there, and she didn’t feel threatened because there were three or four civs between Rome and England – Russia, Carthage, Spain, and someone else I can’t recall. Caesar had to go through at least three of these to reach her.

A few turns later his army showed up and burnt down Nottingham. He had not only trekked like 30 tiles across the world, and brought enough units to do the job whilst leaving his home well defended (I should know, I was his immediate neighbor and eyeing him up for invasion, only to turn my eyes on Sumeria instead because all dose defenders), he secured all the right of passage agreements needed to get there.

Pike was upset. I was amused.

But now the season of schadenfreude is behind us and The Season is now most firmly upon us; Good cheer, terrible music, and attempting to cause the stress-related deaths of retail workers all around the world. Christmas!

Christmas is a wonderful time for gamers, because it’s when we get more videogames to play. And this year there are sure some games to play! Here’s my own list, because I missed some stuff over the parts of the year when I had no money!

This would have been me if the economy wasn't wrecked!

Halo: Anniversary
Batman: Arkham City
Call of Duty: Modern Warfare 3

And I’m also asking for a new mouse and a RAM upgrade! I always ask for a RAM upgrade, and nobody ever gets me any RAM. I guess it’s just a Christmas tradition now!

Pike, like me, is also eager to get videogames for Christmas. I know of one she’s getting for sure because it is my gift to her – but of course this must stay a secret for now. ;)

What are your gaming Christmas wishes, dear readers? Anything in particular you’re looking forward to getting? Some hardware you’re after? Do tell!

Just one more turn!

Here’s a thing we’ve all experience! Something that shows just how wonderful games can be, as rare with games as a real pageturner with books, and the mark of a classic. One More Turn!

A couple of nights ago my co-host Pike had gone to bed early and I found myself not yet tired enough to do the same. “I know” I thought “I shall play a little Hearts of Iron for half an hour or so.” Two and a half hours later I noticed the same, and also the sunrise, and finally crawled into bed. The thing with a lot of games which have this appeal is that they have some really tangible sense of progression. I think that’s why we generally it call “One more turn” – it came from playing Civ until the wee hours.

Twilight just can't decide. Operation Sealion, or Operation Barbarossa?

With strategy games, good ones at least, you’ve always got something really tangible dangling in front of you. You’re always about to build a wonder, or conquer a city, or research a technology, or otherwise get some sort of reward. (Incidentally I think this is the major area where Civ V falls down; you get punished for many things, compared to Civ IV’s model where at worst you’ve lost due to opportunity cost. You might build unwisely but you still get something from it.) For me on Tuesday it was the conquest of Ethiopia, then of Egypt, then I had to fight Hashemite Arabia and Persia. After that I took on the Ottomans and their allies in Libya, Armenia, and Crete. Then I was ready to grab the remains of National French Africa. Throughout this I was researching new units and building new units and factories to improve my industry. See how it always cascades and there’s always something new to look towards? It’s admittedly a real-time game, but it functions similarly enough to turn-based for this to still work.

Compare to other games with more discrete levels. You do a level, great! Maybe you got a new toy in it. But now the level is over, there’s little that keeps you immediately hooked, the game might be superb but the immediacy matters a great deal in hooking you and keeping you hooked. I was playing some Skyrim and had a great time in this little dungeon, it was fun to explore, lots of fights, all that stuff. But once it was done, it was, well, done. I still want to play Skyrim but there was nothing keeping me there right at that moment.

Which games have the strongest One More Turn effect for you guys? We all know that Pike’s answer is SMAC, but what about our dear readers?

Naval Design Bureau

In my recent overdose of space 4x fun I’ve been given the chance to compare one of the aspects that isn’t an X, but is very much a standby of the genre and which few space 4xes, at least, seem to do without these days. Even the most indie, one-man-team of them have the ability to design your own ships.

This is awesome, because designing your own stuff is half the fun of these games, and I thought I’d take a minute to look at some different ones to see how they operate and which I like the most.

One of those likely to be better-known, simply because the game itself is a relative success by 4X standards, is GalCiv 2’s ship design. GC2 is a pretty damned solid game all-around, so it may be surprising to hear that I think the Shipyard is the weakest aspect of it. This isn’t because the thing itself is lacking but rather more fundamental design decisions; you have three weapon-armor pairs; Mass Drivers-Armor; Missiles-Point Defense; Beams-Shields; so each armor is strong against its paired weapon but much less so against the others. The problem is that there is little distinction in each thing itself. A gun works pretty much the same as a laser, and though it’s certainly pretty gripping to try and second-guess the AI and figure out what you need to research, and there is certainly a fair amount of needing to trade between weapons, armor, engines, and support structures, I can never help but feel that GC2’s shipyard is very thin in terms of grognardy ship design, though it’s absolutely peerless in visual terms.

Star Ruler, which I’ve not yet spent too much time with unfortunately, has an interesting little system. Visually you seem to be able to change almost nothing at all, but you place all your desired components into a circle and the ship is built based on what you’ve included. One of the interesting things is that there is no upper limit to ship size. You can quite literally build something the size of a galaxy if you have the time and resources. Within that you choose component sizes which automatically scale to your ship’s size, so a size 2 Railgun on a size 12 ship will be the same as a size 1 Railgun on a size 24 ship. It’s a little unwieldy at first, but actually rather intuitive once you get the hang of it, and it definitely gives a sense that you are designing something of your own where your choices have a significant impact.

This is far from the most complex example of ship design. Remember Aurora?

Somewhat similar to Star Ruler is the ‘list’ system used in games like Space Empires IV and Distant Worlds. You don’t place components on a visual representation of a ship, but simply choose them from a list and they get added to the list of what is currently aboard your ship. This system tends to really let you customize things to a high degree, and you can make some pretty specialized ships with a long long list of components to choose from. But best of all, I think, is the Space Empires V ship design.

Now, in reality SEV is another addition to the “list” model. Your choices, aside from the ship hull itself and little graphical effects from weapons and shielding and such, have no impact in any visual sense. What you choose affects the ships stats and you are basically making a list of components that a given ship is equipped with. However, it’s presented in a very clear manner where almost everything you want to know is obvious, and because it gives a visual representation (however crude) rather than only a list of stuff, it’s a lot easier to get your head around and to make sense of it all. And that, in turn, helps you feel connected to your ships, stations, and so on. It’s taking the best of the list model in extensive customization and adding to it just a dash of the visualization for flavor. Star Ruler does likewise, but I feel SEV does it best.

Fortunately, organic ship design is the same as normal ships.

What other examples can you guys think of when it comes to designing your own units? Has anything ever topped Warzone 2100?

Inundated/This Weekend

Thanks in no small part to the beneficence of Gaben, I’m currently drowning under a cavalcade of games. I’ve finished Saints Row The Third, and by finished I mean done one ending without getting close to 100% so I’ve not finished it at all (Hypershort review: Exceptional game filled with awesomeness and hilarity but what happened to the great cutscenes you did in SR2 this is a disjointed mess Volition?), there’s Skyrim, which is just stupidly huge, and now I’ve gone and picked up Star Ruler, Space Empires IV, and Portal 2, and I’m hungrily eying the new Legends expansion for Distant Worlds.

And this isn’t even counting the games I’ve not got around to yet, such as twenty years of classics that GoG insist on foisting upon me, or Arkham City for example, NOR does it count the games I have but that I’ve not yet managed to give sufficient time to like Jagged Alliance 2 or Master of Orion 2, or SMAC, though the latter is here mostly because it is literally not possible to give enough time to SMAC. I’ve still not finished Human Revolution.

Plus of course there’s all the regular stuff I play that demands time and attention; Darkest Hour, SMAC, SimCity 4, GalCiv 2, Baldur’s Gate, EU3, Vicky 2, Dorf Fort, Open TTD, Project Zomboid, the list goes on and on! Thank Talos that I’ve shaken the WoW bug for the time being.

Ouch, my wallet

Busy weekend! What about you all, do you ever get overwhelmed by all the games that need to be played? How do you deal with it? What are you playing this Thanksgiving weekend?

Finally I am taking altogether too much enjoyment in watching Notch act like a petulant child. I’m not even a fan of the Yogscast, it’s not my thing, but dang if one side in this debacle isn’t being a lot classier than the other. Which is double amusing because the classy side is a couple of lads who mess around doing silly voices and getting into vidya hi-jinx on YouTube whilst the one being an entitled imbecile has a multi-million Euro business!